Triumph Studios, the team behind the Overlord and the Age of Wonders series have revealed their latest details and a new video for the Arch=Druid leader class played using the Random Map Generator system. In addition to hand crafted story campaigns and standalone scenarios, Age of Wonders III will now also offer up a Random Map Generator (RMG), so there should always be some fresh action to pick your way through after your done with the main story.
This announcement comes pretty close to the release date and with the game launching in just a few weeks time it’s great to see it coming together, something that will no doubt keep fans of the series happy. The new RMG brings with it a pretty solid feature set, that should allow for flexibility and customisability, without making the maps feel awkward and generic, as is often the case with level generators.
The Archdruid Class can be mixed with any of the six races and can be further augmented using specializations leading to additional magical skills.
“Arch Druids lead from natural sanctuaries in remote locales. Their cities are natural, self-sufficient places founded on the bedrock of natural balance. Their lands burst with life, sweet springs overflow bringing lush wilderness to arid wastelands. Their domains are well guarded by hunters, shamans, and wild beasts. Even the trees appear to bend to the Arch Druid’s will. The Arch Druid Lords I encountered ruled with unquestioned power that at times seemed cruel, but upon reflection is justified by their need for constant balance. To master the forces of nature, they do not blindly protect life, for death is the natural consequence of life.”
Examples of Archdruid Class Units include:
Archdruid Skill Examples:
The game is set to launch at some point in March this year via digital download and select retailers, stay tuned for more info.
Thank you Age of Wonders for providing us with this information.
Image courtesy of Age of Wonders.
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