Today at the Games Developers Conference, AMD unveiled the latest version of its FidelityFX Super Resolution 3.1 technology which has been used in an ever growing list of games.
FSR 3.1 has been revealed and will offer several new features to benefit developers and the end-user gamers. For a start the upscaling image quality has been improved with the claim of less flickering and/or shimmering and “fizziness” around objects in motion. Ghosting has also been reduced with a better preservation of detail.
Another key change is that FSR 3 upscaling has been decoupled from frame generation which will allow the technology to work with other upscaling solutions. This is good news for us as unless you have an NVIDIA 40 series card, you are locked out of NVIDIA’s DLSS 3 and frame generation. Say you’re using a 30 series card you can you will be able to still use the arguably better DLSS 2 alongside FSR 3.1 Frame Generation similar to this mod.
Finally for developers there is a new AMD FidelityFX API to make it easier to debug and it will allow for forward compatibility with updated versions of FSR. Furthermore there is Vulkan and Xbox Game Development Kit support which will be available for all developers on GPUOpen in Q2 and will be coming to games later this year.
A new driver update has also been released for AMD GPUs which includes support for Dragon’s Dogma 2, Horizon Forbidden West, and Outpost: Infinity Siege. Alongside this a long list of issues have been fixed and four titles have received Expanded HYPR-Tune Support. This driver can be downloaded from AMD.com.
New Game Support
Expanded HYPR-Tune Support
Fixed Issues
Known Issues
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