Live blog of AMD’s Capsaicin & Cream Event
10:35: Raja Koduri opens event and claims no Vega announcement today
10:40: Review of previous Vega architecture reveals
10:42: AMD partnering with film studio to do live rendering motion capture for VR
10:44: Live capture and rendering done on Ryzen + Vega system
10:47: VR demo is available online and shows just a portion of the planned project
10:50: High Bandwidth Cache Controller makes more efficient use of VRAM. VRAM often costs a significant portion of total GPU cost
10:52: HBCC gives up to 50% increase in max FPS and 100% increase in min FPS
10:54: Rapid Packed Math allows double the detail or twice the speed for the same detail
10:55: Radeon Virtualized Encode for graphics virtualization comes with Vega. Perhaps a counter to the GeForce virtualized gaming-on-demand cloud service
10:57: Liquid Sky CEO on stage demoing game streaming over the internet using Vega GPU on Surface Book
10:58: Liquid Sky will be free for all users, just need to watch some advertisements. All the way up to 4K as well and aiming to compete against game consoles
10:59: 1.5 million users right now and due to virtualization, the costs are low enough to bring it to everyone
11:02: AMD dedicated to bringing features and updates to already launched products with new low-level APIs
11:05: Using new low-level APIs to get closer to the metal and better multi-GPU support with 100% scaling
11:07: Moving onto Ryzen and its success in driving PC gaming ecosystem. Expect more multi-threading as more cores become available for cheap
11:09: Oxide Games new game engine Nitrous 2.0 drops support for old APIs but gets complete utilisation of all cores up to 16 threads. More performance essential for the 90FPS required of VR.
11:13: Not Enough Bullets is the first title on the new Nitrous 2.0 engine
11:15: Roy Taylor from AMD on stage to talk more on VR immersion and leaping ahead
11:17: AMD is partnering with Valve to bring async reprojection for VR
11:18: New Valve HTC Vive Tracker to interact with more objects in VR
11:21: New Forward Rendering path to improve performance for VR specifically
11:23: Forward Renderer gives up to 30% performance uplift even after you count the MSAA performance impact
11:25: Gary the Gull interactive emotional VR experience by Limitless
11:26: New Reaping Rewards VR experience by Limitless as well
11:28: New ROM Extraction users Forward Renderer to crank the VR performance
11:34: Demoing more titles using the new Forward Renderer for VR
11:37: Kyle Bennett from Hard OCP on stage talking more VR
11:43: Raja back on stage talking the massive architectural changes AMD is making to their lineup
11:46: Dishonoured developers Arkane Studios on stage now talking their new Prey title
11:50: New Vega animation and logo shown off
11:51: Raja strips off his hoodie to show off new Vega logo t-shirt
11:52: Stream is now over but we will be doing some more detailed analysis of a few key points from the presentation
Electronic Arts (EA) announced today that its games were played for over 11 billion hours…
Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…
GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…
Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…
Ubisoft is not having the best of times, but despite recent flops, the company still…
If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…