The Ashes of the Singularity DirectX 12 benchmark results has caused a great deal of animosity between AMD and NVIDIA. Previously, one of Oxide’s developers commented on the recent furore and suggested NVIDIA GPUs would struggle to utilize Async Compute Cores which should lead to greater gains using DirectX 12. Unsurprisingly, this viewpoint has been categorically shared by AMD’s Technical Marketing Lead, Robert Hallock:
“Oxide effectively summarized my thoughts on the matter. NVIDIA claims “full support” for DX12, but conveniently ignores that Maxwell is utterly incapable of performing asynchronous compute without heavy reliance on slow context switching.
GCN has supported async shading since its inception, and it did so because we hoped and expected that gaming would lean into these workloads heavily. Mantle, Vulkan and DX12 all do. The consoles do (with gusto). PC games are chock full of compute-driven effects.
If memory serves, GCN has higher FLOPS/mm2 than any other architecture, and GCN is once again showing its prowess when utilized with common-sense workloads that are appropriate for the design of the architecture.”
In basic terms, it appears that the Async Compute Cores rely on context switching which means threads are stored to allow for future executions. A good analogy is hyperthreading which works in a similar way. This process requires a large computational workload and it’s unsure if Maxwell’s core architecture will receive any benefit from Async Compute Cores. Supposedly, using this method will actually result in poorer raw performance.
WCCFTech received a fairly meagre response from NVIDIA surrounding this matter, and PR manager Brian Burke said:
“We’re glad to see DirectX 12 titles showing up. There are many titles with DirectX 12 coming before the end of the year and we are excited to see them.”
With DirectX 12 being the most revolutionary API ever devised, the war of words based upon contrasting technological approaches was bound to occur. It will be fascinating to see if the trend towards AMD gains occurs across many DirectX 12 titles. Arguably, NVIDIA feels this will become an isolated incident.
Thank you WCCFTech for providing us with this information.
Electronic Arts (EA) announced today that its games were played for over 11 billion hours…
Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…
GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…
Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…
Ubisoft is not having the best of times, but despite recent flops, the company still…
If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…