News

AMD Unveils Game-Integrated Radeon Anti-Lag 2 Technology

AMD has launched Radeon Anti-Lag 2, a new technology designed to reduce input lag in competitive gaming. Unlike its predecessor, this version requires direct game integration, similar to NVIDIA Reflex. The first game to support this feature is Counter-Strike 2, which is now available with this enhancement.

Transition from In-Driver to Game Integration

Previously, AMD’s Anti-Lag was an in-driver solution. However, Radeon Anti-Lag 2 requires game developers to integrate it directly into their games. This approach aims to offer more precise and effective lag reduction, improving the gaming experience for competitive players.

Debut in Counter-Strike 2

Counter-Strike 2 is the first game to feature Radeon Anti-Lag 2. This integration helps reduce input lag significantly, providing players with a more responsive and smoother gaming experience. The choice of Counter-Strike 2 is strategic, considering its popularity and the demand for low-latency performance in such competitive games.

The Journey from Anti-Lag+ to Anti-Lag 2

AMD’s previous version, Anti-Lag+, faced issues as it caused bans in games like Counter-Strike 2 due to anti-cheat systems recognizing it as a cheat tool. AMD had to remove Anti-Lag+ from its drivers. Now, with Anti-Lag 2, AMD has taken a different approach by partnering with game developers to integrate the technology directly into the game code.

Radeon Anti-Lag 2 is compatible with AMD’s RDNA GPUs, specifically the RX 5000, RX 6000, and RX 7000 series. AMD plans to collaborate with more developers to bring this technology to a wider range of games, aiming to enhance the overall gaming experience across various genres.

The new technology aligns the CPU and GPU more effectively, reducing input latency and offering a smoother gaming experience. This improvement is crucial for competitive gamers who need quick and accurate responses during gameplay.

Solomon Thompson

Disqus Comments Loading...

Recent Posts

Electronic Arts Titles Played for Over 11 Billion Hours in 2024

Electronic Arts (EA) announced today that its games were played for over 11 billion hours…

2 days ago

Just 15% of Steam Gaming Time in 2024 Was Spent on New Releases

Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…

2 days ago

STALKER 2 Gets Massive 110GB Patch With 1800+ Fixes

GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…

2 days ago

Intel Unveils Core 200H Processors Based on the Previous Raptor Lake Refresh

Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…

3 days ago

Ubisoft Reportedly Developing a New Quadruple A Game

Ubisoft is not having the best of times, but despite recent flops, the company still…

3 days ago

STALKER 2: Heart of Chornobyl Update 1.1 Fixes 1,800 Issues and Revamps A-Life 2.0

If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…

3 days ago