News

AMD’s MCM Design Cost Savings Allow Aggressive Pricing

As the underdog, AMD has to be more aggressive than Intel to seize marketshare. At the same time, Intel enjoys greater economies of scale and can charge more as the dominant brand. As a result, AMD has turned to innovative ways to undercut their giant competitor. For their new Summit Ridge designs, AMD turned to a MCM architecture. As it turns out, this leads to significant cost savings.

For Ryzen, Threadripper, and EPYC, AMD is using a common 4 core Summit Ridge design. This is made up of 2 4 core CCX units on a single die making up 8 cores. To create Threadripper and EPYC CPUs, AMD stitches together 2 or 4 modules together on a MCM package. These are connected using the high-speed Infinity Fabric interconnect. As a result, these larger CPUs are somewhat glued together, albeit designed to do so.

AMD MCM Cuts Cost by 41%

According to AMD, the move to a MCM design is critical to their pricing strategy. By using a common silicon design, AMD is able to reap greater economies of scale. The top 5%  percentile get used in Threadripper with even better chips used for EPYC. Regular Ryzen gets lower end chips and defective ones are harvested for the low-end Ryzen chips. This means AMD can get better effective yields and make the most out of their silicon.

Due to the MCM design, AMD’s 4 module 32 core CPU costs just 0.59X that of a monolithic 32 core design. This 41% cost saving is getting passed onto the consumer in the form of aggressive pricing. The remaining question is how much performance is being lost with the MCM design. It will also be interesting to see how Intel will react and evolve to meet this resurgent AMD.

Samuel Wan

Samuel joined eTeknix in 2015 after becoming engrossed in technology and PC hardware. With his passion for gaming and hardware, tech writing was the logical step to share the latest news with the world. When he’s not busy dreaming about the latest hardware, he enjoys gaming, music, camping and reading.

Disqus Comments Loading...

Recent Posts

Electronic Arts Titles Played for Over 11 Billion Hours in 2024

Electronic Arts (EA) announced today that its games were played for over 11 billion hours…

2 days ago

Just 15% of Steam Gaming Time in 2024 Was Spent on New Releases

Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…

2 days ago

STALKER 2 Gets Massive 110GB Patch With 1800+ Fixes

GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…

3 days ago

Intel Unveils Core 200H Processors Based on the Previous Raptor Lake Refresh

Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…

3 days ago

Ubisoft Reportedly Developing a New Quadruple A Game

Ubisoft is not having the best of times, but despite recent flops, the company still…

3 days ago

STALKER 2: Heart of Chornobyl Update 1.1 Fixes 1,800 Issues and Revamps A-Life 2.0

If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…

3 days ago