PC gamers have been reaping the benefits of technologies like DLSS for a long time now. Of course, the downside is that this was an Nvidia RTX exclusive technology. However, now AMD has thrown their hat in the ring with the AMD FSR (FidelityFX Super Resolution) technology. Right now, this FSR technology is only available on a few PC games, but that number will start to grow over the coming months.
However, today is a special day, as it looks like the technology is now rolling out on consoles! According to an official reveal from the developer, the PlayStation 5 release of Arcadegeddon is the first console game to benefit from the technology.
Interesting, Sony hasn’t said anything about the PlayStation SDK having the new technology integrated, but I wonder if that’s only a matter of time. Since the AMD Super Resolution technology is now integrated into Unity, Unreal Engine and the Xbox Dev Kit, it’s only a matter of time. Either way, the software and hardware are clearly in place for developers to implement the feature themselves.
The feature was added in the games latest update, where you can see it enables the new technology on both the PC and PlayStation 5 versions of the game.
Added AMD FSR 1.0
Balance Changes
Bug Fixes
“Arcadegeddon is a cooperative multiplayer game that provides a mix of PVE and PVP experiences that allows for all different speeds of play. As you continue to play you can take on additional challenges from the local “gangs” that hang out in Gilly’s Arcade. These will earn you much more than street cred. Speaking of street cred, earn your spot on the leaderboards.” – homepage
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