Ashes of the Singularity DirectX 12 Graphics Performance Analysis




/ 9 years ago

« Previous Page

Next Page »

 Test Systems and Procedures


Here is the test system used for graphics card reviews and game performance analysis:

Test System

  • Motherboard – Gigabyte X99-Gaming G1 WiFi LGA 2011-3 Motherboard
  • Processor – Intel Core i7 5820K at Stock 3.3GHz
  • RAM – 16GB (4 X 4GB) Crucial Ballistix Sport DDR4 2400MHz
  • CPU Cooler – Thermaltake Water 3.0 with Gelid GC-Extreme
  • Power Supply – BeQuiet Dark Power Pro 11 1200w
  • Main Storage Drive – Crucial M550 512GB
  • Chassis – Lian Li T80 Test Bench
  • Displays – AOC U2868PQU 4K
  • Operating System – Windows 10 Pro 64 Bit

Driver Details

We always ensure the latest drivers are used at the time of testing to find each GPU’s current potential. Instead of benchmarking the game on launch without mature driver support, we believe it’s advantageous to wait until polished drivers from both AMD and NVIDIA are released to forge a more accurate picture.

Screenshot_2

Games Used

  • Ashes of the Singularity

Game Version

Prior to completing each performance analysis, we clearly outline the game version to inform the reader of the benchmarks before or after any major patches were applied.

Screenshot_3

Test Procedure

Ashes of the Singularity automatically defaults to the DirectX 11 render and you have to manually select DirectX 12 before loading the game. Additionally, every time you alter the resolution or any settings, the game requires a restart which can make the benchmarking process take longer than usual. As you can see, there’s an impressive array of settings to find a suitable balance between visual fidelity and a fluid frame-rate. Throughout the benchmarking procedure, I selected the ‘Crazy’ preset then disabled MSAA.

Screenshot_1

There’s also an integrated benchmarking tool which displays the average frame-rate in various sections. Unfortunately, this doesn’t provide any information on the minimum frame-rate and posed a significant problem due to the mainstream software currently being incompatible with DirectX 12. Initially, I tried to use MSI Afterburner, FRAPS and even the Steam FPS overlay but none of these worked. Eventually, I resorted to using Shadowplay on NVIDIA graphics cards and AMD’s Gaming Evolved application to monitor the lowest number. This worked surprisingly well, but it did take some time to find any software with DirectX 12 monitoring capabilities.

Screenshot_2

« Previous Page

Next Page »


Topics: , , , , , , , , , , , , , , , , , , , , , , ,

Support eTeknix.com

By supporting eTeknix, you help us grow and continue to bring you the latest newsreviews, and competitions. Follow us on FacebookTwitter and Instagram to keep up with the latest technology news, reviews and more. Share your favourite articles, chat with the team and more. Also check out eTeknix YouTube, where you'll find our latest video reviews, event coverage and features in 4K!

Looking for more exciting features on the latest technology? Check out our What We Know So Far section or our Fun Reads for some interesting original features.

eTeknix Facebook eTeknix Twitter eTeknix Instagram eTeknix Instagram
  • Be Social With eTeknix

    Facebook Twitter YouTube Instagram Reddit RSS Discord Patreon TikTok Twitch
  • Features


Send this to a friend
})