Assassin’s Creed III PC Review
Peter Donnell / 12 years ago
It doesn’t take a genius to realise this is the 3rd part in an on going trilogy of games, as such the story picks up right where Assassin’s Creed II left off. While I won’t be posting spoilers (at least, I’ll try not to), fans of the series can expect more of the same, but plenty more on top.
The same premise continues, you take the roll of Desmond, a modern day ex-assassin who spends his time in a device called the Animus with the aim of searching the memories of his ancestors to find a device that could save the world. More specifically a dooms day in December 2012. It’s a very clever story setup that not only allow for a modern take on a lot of things, but also allows a single player to take the rolls of many different ancestors over several time periods in history.
The story here however is focused on Haytham and his son Conner. In what I know realize is the most easily spoiled plot I’ve seen in a long time, doing my best here to be descriptive, but not ruin it! As you seek out a medallion at the start of the game, you gain a few allies and old friends along the way, exploring Boston in what is typical Assassin’s Creed fair for the first few hours of gameplay.
Its a fantastic setup and landscape to tell a story and one that works really well, but it truly is just the beginning of this epic quest.
Desmond and the Animus see you take on the story of young Conner, leading through his young life as he learns to hunt, around an hour of the game is played out with no English spoken and only the use of their native american, which really sets a tone for the stunning wilderness and the young life of the hunter. It’s not long before the story turns and your training once again throughout Conner’s life, eventually leading you across a massive gaming environment by land and by sea to deal with a corrupt government slavers, hard up citizens and a whole lot more (too many spoilers if I say what and why… sorry.)
It’s also the biggest game of the series so far, not just in terms of land, but in size and depth of the story too. Dragging around the Frontier having a fist fight with a bear is like a 3rd person Skyrim at times. Yet being in a city is more like a Renaissance Mass Effect, its a good balance and when it comes to telling a rich, yet fun to play story, it works really well.