Ubisoft has revealed that they have done a better work optimizing their new Assassin’s Creed title for the PC, which happens to be the platform receiving the worst of Ubisoft with every generation of new game titles. Well, things will be different his time round. At least, that’s what Ubisoft promises.
According to Luc Poirier, team lead for the rendering team for Assassins Creed 4 at Ubisoft Montreal, there was a major optimisation pass that was done on the engine and as a result of that, the game will scale on more than three cores and will run better than its predecessors.
“There was a major optimization pass that was done on the engine, not just for the PC, but for every platform. The scheduler used for the rendering was rewritten from the ground up. In Assassins Creed 4, the engine will use all the cores it needs until it sees that using more cores brings no more gain. So, yes we should expect better performance on PC than Assassins Creed 3, especially on DX11 hardware.” said Luc Poirier.
The game engine has added support for the powerful DirectX 11 API, which has been available for over 4 years now. It was high time Ubisoft made a move to it and updated their Anvil Engine accordingly. It’s possible that the updated Anvil Engine supports DirectX 11.2 and AMD’s Mantle, but we’ll have to wait a little bit longer to find that out.
Thank you NextPowerUp and DSO Gaming for providing us with this information.
Image courtesy of DSO Gaming.
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