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Assassin’s Creed Mirage 5GB Update Patch Notes Revealed

Ubisoft is set to release Title Update 1.0.6 for Assassin’s Creed Mirage tomorrow, and just ahead of that release, they’ve revealed the sizeable changelog for this 5GB update on PC, and there’s quite a lot going on with this one!

Much like the Alan Wake 2 update from today, Assassin’s Creed Mirage will now also get a New Game+ Mode, which also allows you to skip the prologue and get right into the action in Baghdad, and the ability to unlock a new reward, Beayek’s Medjay outfit from Assassin’s Creed Origins.

Furthermore, the 1.0.6 update brings a range of graphical and bug fixes, improvements and fixes to the broken NPCs, several collision issues, animation fixes, and the list goes on. It’s not like Ubisoft games launch in a particularly polished condition is it, so there’s plenty to patch up post-release.

Assassin’s Creed Mirage Patch 1.0.6 Release Notes

NEW GAME PLUS
New Game Plus is coming to Assassin’s Creed Mirage!

Upon completing the main story on any difficulty, start a new game while keeping all collected skills and gear/costumes from your first playthrough.

Additional details:

You can start a New Game Plus playthrough from the title screen or pause menu.
You can skip the prologue and start directly in Baghdad
[ACM] Patch Notes 1.0.6 – Wilderness

NEW GAME PLUS REWARDS
[ACM] Patch Notes 1.0.6 – bayek outfit

Start a New Game Plus run and unlock Bayek’s Medjay outfit from Assassin’s Creed Origins.

The outfit comes with three unique dyes that will be unlocked throughout your new run, allowing you to revisit this iconic costume with unique styles!

PARKOUR IMPROVEMENTS TO SIDE AND BACK-EJECTS
The range of back and side ejects during parkour has been increased, allowing Basim to reach heights faster and cross bigger distances.

BUG FIXING

GENERAL

  • Fixed issues when pickpocket loot could not be retrieved properly after eliminating a target.
  • Improvements made to Chain Assassination.
  • Basim’s last known location will now display correctly after changing the enemy proximity option’s value.
  • Fixed several situations where level design was blocking parkour movement
  • Fixed issue where player could fall whilst performing a pole vault.
  • Fixed Follow Road to Quest Objective feature which was not working on World Contracts.

GRAPHICS, UI AND ANIMATIONS

  • Numerous graphics, environment or VFX improvements.
  • Fixed an issue where musicians were playing continuously after being paid with a faction favor.
  • Fixed the “Poster Boy” achievement.
  • Fixed the volumetric fog flickering during the loading screen.
  • Fixed an issue where mercenaries would leave their position to follow a guard to investigate a body nearby.
  • Fixed collision issues.
  • Fixed NPC navigation and interaction issues.
  • Fixed clothes corruption on NPCs.
  • Improvements were made to the contract card UI after the player modified the Hold Alternative setting.
  • Numerous fixes and improvements to character animations.
  • Codex orbs will now stay visible after being collected.
  • Territory discovery pop up now appears with no delay.
  • Fixed a black screen issue after skipping the game credits.
  • Improvements made to the Investigation board. Icon now fits the description whilst using colorblind mode.
  • Benches that are not usable will no longer be highlighted.
  • Fixed undesired swimming animation when colliding with walls.
  • Fixed an issue with Window Mode when clicking on the frame’s top bar caused the game window to be misplaced.

AUDIO

  • Music now continues playing whilst reading the codex details.
  • Various audio fixes and improvements.
  • “A New Beginning”: Fixed the volume of a Novice’s voice.

COMPATIBILITY

  • Improved OWO Haptic Suit support.

STABILITY
Addressed:

  • Multiple stability improvements.
  • Multiple camera fixes.

MISC

  • Guards will now react when seeing Basim ripping the wanted posters.
  • Narrative consistency improvements between Fuladh’s speech and Rebekah’s letter.
  • Enemies will no longer investigate burning bodies that are affected by the Fire Demon outfit perk.
  • Update to game credits.
  • Updated the tool upgrade screenshot in the Codex.
  • Hide/Show panel functionality now works in all cases.
  • The Samsaama Dagger will now only heal the player every 5 hits with the sword.
  • Guard captain can no longer blow the horn whilst berserked.
  • Guards closer to the alarm will ring the bell first.
  • “The Marked Coins”: Fixed the merchant outfit.
  • Fixed issues when guards would not move from their position after detecting Basim.
  • Roshan will no longer block the entrance to Assassin Bureaus preventing the player from entering/exiting.
  • All landmine perk effects should now properly apply, no matter the order they are unlocked.
  • Improvement made to the Upper Harbor puzzle.
  • The Zanj Uprising Dagger perk will now correctly refill stamina for successful dodges.
  • Fixed refreshing issues in the store page.
  • Whilst wearing the Fire Demon outfit, players can now complete assassination objectives.
Peter Donnell

As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

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