Assassin’s Creed Unity’s technical shortcomings caused a great deal of embarrassment for Ubisoft and memes mocking the bugs were scattered across various forums. The game’s vast population density proved to be overly taxing on the current crop of consoles and ran poorly on PC due to shoddy optimization. Given this difficult lesson, Ubisoft has decided to scale back the number of NPCs to improve Assassin’s Creed Syndicate’s performance. Now the game is finally out, YouTube channel Candyland decided to compare the graphics from the PlayStation 4 versions:
“We compare the graphics of Assassin’s Creed Syndicate and Unity on PS4. Syndicate runs much smoother than Assassin’s Creed Unity and seems to achieve a stable framerate by reducing some graphics options such as lower texture resolution, lower draw and detail distance as well as texture filtering, lower details overall, lower population density and variety. That sounds like a total downgrade, but it is not. The game still looks awesome and transports a lot of atmosphere.”
Overall, Assassin’s Creed Syndicate is lacking in detail, and the entire world looks quite empty. However, the frame-rate has been improved by this and texture pop-in isn’t as noticeable. Additionally, Assassin’s Creed Syndicate introduces a dynamic day/night cycle while Unity only offered dynamic weather. While there are improvements, initial impressions show Assassin’s Creed Syndicate struggling to maintain a solid 30 frames-per-second. On this note, I’m interested to see the PC performance which will give a better indication of Ubisoft’s optimization compared to Unity.
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