Avalanche Studios is a PC developer and synonymous for creating highly polished games which scale superbly across a wide range of hardware. Sadly, it appears Just Cause 3 isn’t their finest hour from a technical standpoint and suffers from some optimization issues. Additionally, the engine doesn’t support multi GPU setups which is a major disappointment considering Mad Max utilized SLI configurations extremely well. Despite the rocky launch, I’m fairly confident in the developer’s ability to rectify these problems. Yesterday, Avalanche Studios released a statement on Steam addressing people’s concerns which reads:
“We know that some of you are encountering some technical issues—we’re looking into them all and we’re fully committed to providing you the best possible experience.
We know you’re going to want specific information on when a patch will land and what will be fixed—we would love to give you that information, and we will as soon as we have it. But right now, a little over one day since we launched, we have huge numbers of players in our enormous game world and we’re monitoring all the data coming in.
We need a little bit of time to recreate some of these issues and build fixes. Rest assured though—we are fully committed to making Just Cause 3 as awesome as possible. We already know loads of people are having a blast with the game but we’ll do all we can to make sure everyone is laughing and smiling as they play.”
It’s impossible to defend Avalanche Studios though as the game should have been delayed instead of being released unfinished. This is just another example of a major release exhibiting poor performance and terrible multi-GPU support. Not only that it’s inexcusable to charge for something which doesn’t even work properly. Here we can see an example from Robert Allen, at Tech-Gaming.com:
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