For those of you who played Batman Arkham Asylum, then you can expect general game play to be more of the same, yet expect to find every little detail of the game tweaked, improved and or expanded upon. Arkham City (as with Asylum) are the finest examples of third person action on the market today and in fact its hard to think of another game that has got the balance of puzzle solving, exploration and button mashing violence so right. Sure you can mash your way through combat rather nicely here, yet if you’re willing to take the time to figure out the rhythms and techniques buried in the game, there is enough expansion and detail that will satisfy the fighting passion of the most hardcore gamer.
Arkham City lives up to its name too, it really does feel like a city and the scale is impressive to say the least, with extensive detail being laid into every building and location throughout the game that makes travesing the streets or roof tops an absolute joy. It doesn’t matter if you run, climb, fly or grapple your way through the city, there is sure to be a method that is to your liking. Unfortunately no bat mobile though.
The main story (which I won’t spoil) isn’t even half the adventure and while you can plod through in about 6-8 hours, defeat the Joker and his various henchmen along the way, not forgetting a few other famous villains, you’ll be missing out if you do. Even once you complete the game, there is nothing forcing you from Arkham City and there is all the time in the world to pick off side quests.
Side missions are where the real fun is, which is saying something given the epic scale of the main story. Finding Riddler trophys and clues, dealing with Poison Ivy, Harley Quinn, Catwoman, Two-Face, Penguin, Mr. Freeze, Clayface, League of Assassins, Mad Hatter, Deadshot and more all give you plenty of reason to explore the dark corners of the city.
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