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Battlefield 2042 Patch 7.4.0 Changelog Revealed

Battlefield 2042 got off to a rocky start, but honestly, I’ve been playing it a lot in recent months, and it’s either gotten a lot better, or my standards have gotten a lot lower, because it plays great, performance is good, and I’ve seen fewer cheaters in this than pretty much any other online shooter in recent years. That being said, the game continues to be updated, and DICE has shared the full patch notes Title Update 7.4.0, brining the usual wave of tweaks and fixes you might expect, as well as a new cross over event.

Update 7.4.0 adds Dead Space to Battlefield, with the event running July 9th to July 16th. It’s a 14-player squad PvE mode, where you fight augmented targets, fighting through eight sectors, complete objectives, then make your escape at the other end of the map.

Of course, there’s a lot of smaller fixes in this update, adjusting overall balance and performance, and you can check out the extensive change log below.

To get the update, simply let your client auto update next time you go to play the game!

https://twitter.com/Battlefield/status/1810649309634867404?ref_src=twsrc%5Etfw

Battlefield 2042 Patch 7.4.0 Release Notes

With 7.4 we’re also introducing a new time-limited event: Battlefield 2042 | Dead Space

During this event, players will experience Outbreak. A new 4-player squad PvE experience where you will fight waves of Augmented Targets. Starting on the western end of Redacted, players fight through eight sectors while completing objectives until they call an elevator to exfiltrate out on the far-eastern end of the map.

Improving the SRAW in line with other Rocket Launchers

We have heard your feedback about the SRAW, we agree that this newly added rocket launcher is not up to par with the rest of its weapon class. With Update 7.4 we are enacting the following changes which we believe will help to bring the SRAW into a more viable and attractive option.

Lowered the zoom and increased the field of view when players are aiming down the sight with the SRAW for better visibility of targets, both for close and further ranges.

Additionally, we have removed the in-world icon of the missile and also reduced the audio cue for the missile quite significantly, this should result in the SRAW being much more difficult to hear as an incoming missile before it is too close.

Persistent Reloading on SRAW and G-84 TGM Rockets.

Update 7.4 will bring in a persistent reload timer on the SRAW and G-84 TGM, this move is to prevent an exploitative loop that would allow a large number of rockets to take place and fresh supplies waiting upon redeployment.

We believe this does not bring anything healthy to the game when used at this level and as a preventative measure, the reload timer will now persist through death. If a player dies from normal circumstances, this effect will be nullified and players will spawn with a normal ammo count, however methods such as manually redeploying will result in the persistent reload taking effect.

MD540 Nightbird Balance Pass

Following the recent changes to Attack Helicopters a few seasons ago, we are bringing in similar changes to the MD540 Nightbird to achieve further consistency with other helicopters and balancing.

In the past, we have made some changes to the MD540 Nightbird in order to bring it in line with other vehicles, however, this aircraft had traditionally been more powerful and stayed higher than we were comfortable with.

The flying characteristics will change with the MD540 Nightbird resulting in it being more in line with our other Attack Helicopters.

This aircraft will now feel heavier, and hinge upon more momentum-based control following the changes to Attack Helicopters in the past. We want pilots to feel like they are flying an actual physical entity over a lightweight vehicle that is overly responsive and twitchy.

These changes to mobility aim to balance the vehicle out as well as make it a consistent experience with other aircraft.

  • Significantly lowered the auto-leveling of the MD540 Nightbird when using forward input.
  • Tweaked the inertia tensors to make sure the vehicle feels heavier and less twitchy, reducing the pendulation effect of the helicopter when swinging left and right on the x-axis.
  • MD540 Nightbird will now gain a slight increase in speed when nosing downwards.
  • Tweaked the third-person camera with a focus on it now being lower and closer to the vehicle in order to feel more connected to it.
  • Removed 1 AGM from the MD540 Nightbird as it is no longer required for this vehicle to be a potent anti-vehicle helicopter.

XFAD-4 Draugr equipment slot change

We have updated the equipment slots on the XFAD-4 Draugr and aligned the DRFM Jammer with other countermeasure options. The DRFM will now stop all incoming lock-on attempts, further making this consistent with other countermeasure options such as the flares for the sake of muscle memory.

Vehicles

  • The radar missile of SU57 no longer locks onto attack helicopters or the XFAD Draugr while the DRFM Jammer is active.
  • EBLC-Ram 40mm cannon blast radius damage distribution improvements, resulting in damage drop from the center of the blast being more evenly distributed.
  • DRFM Jammer no longer stops working when CIX Valravn enters cooldown.
  • C5 now applies correct damage to EBLC-Ram’s back panel, this means 2 C5 will be enough to destroy the vehicle.
  • Improvement to XFAD-4 Draugr anti-vehicle rockets hit registration against other vehicles.
  • Hoverbike now gets destroyed with 1 AA lock-on shot such as stingers or other vehicle anti-air weaponry.
  • Lowered YUV-2 Pondhawk height limit by 100m.
  • Lowered magnetic effect of the YUV-2 Pondhawk when near the ground
  • Fixed various tooltip issues and added a hint for a first-person free look for Fighter Planes.
  • Fixed an issue with SU57 third-person zoom being different than F35, they should now be a lot closer to one another.
  • Fixed an issue with XFAD-4 Draugr Crosshair getting stuck at times when switching from first person to third person.
  • Jets 25mm cannon damage vs infantry has been lowered from 40 to 25.
  • Fixed an issue with Jets 35mm cannon dealing too little damage to soldiers, it will now correctly deal 40 body damage.
  • Fixed issues with Attack Helicopters 30mm cannon and XFAD-4 Draugr cannons damage sound feedback was missing.
  • Fixed an issue with keybinding not displaying correctly on XFAD-4 Draugr weapons.
  • Made the primary countermeasure of the Draugr DRFM jammer using the same input as other vehicles to help with muscle memory and consistency

MD540 Nightbird

  • Third person camera has been lowered and is now closer to the vehicle. Reducing the pilot’s perspective of a pendulation effect and making the flying experience more grounded.
  • Significantly reduced auto-leveling of the Nightbird.
  • Increased gained speed by nosing down.
  • AGM on Nightbird has been lowered from 2 to 1.

Weapons

  • Fixed an issue with laser sight and flashlight icons in soldier inventory not staying lit up after switching weapons
  • Fixed an issue with the order of the attachments on the attachment screen
  • Fixed an issue with reloading sound effects on RPT 31
  • Fixed an issue with an incorrect sound effect being present on DFR Strife 40mm

Characters and Gadgets

  • By popular request, we have reduced the zoom of the SRAW.
  • Increased field of view on the SRAW.
  • Significantly lowered audio cue from the missile, especially in the distance.
  • Removed in-world UI elements of the missile except for the user.
  • Added a timer for SRAW and Lis’ G-84 TGM missile in events of redeploying to stop exploiting these gadgets
Peter Donnell

As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

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