I haven’t even touched Battlefield 2042, which is a damn shame, as I was super excited to play this one, but the launch was an absolute s***show and I backed away. Alas, it looks like the new update is putting some good fixes in place. However, will this be enough to get enough people back onto the servers? I have my doubts, but we shall see.
The new update brings the game to version 2.0, adding a new map called Stranded. There’s a new Specialist too, called Charlie Crawford, a new EBLC RAM vehicle, new weapons, and gadgets, so I’m sure they’ll all be welcome. Hover, there’s an extensive range of fixes and tweaks to pour over below too, so I suggest you study that before you play again!
Battlefield 2042 Update 2.0 Release Notes
General
You told us that you want to experience Breakthrough and Rush as both an Attacker and Defender while playing. We have made a change where after EoR you now automatically switch teams and play the same map on the opposing side before switching maps
Improved text readability in the Breakthrough gamemode widget, and added text icons to help explain objectives, such as “Capture”
Fixed a bug when preview a rank locked weapon, Locked by Battlepass is displayed
New Player Card Backgrounds are available for Crawford, AM-40,Avancys, PF51, EBLC-Ram and Stranded
New Player Card Tags are now available to earn unlock and earn
New Assignments are available to unlock 2 Battlefield Portal Weapons in All-Out Warfare, to gain access to Season 1 content in case you missed it, and new weapons for use in Battlefield Portal
Enemy Disrupted event XP has been reduced from 20 -> 5
In a future update we’re looking to split categories for disrupts between soldiers and vehicles, which allows us to further tweak the XP
Battlefield Portal
All 1942 weapons now have optic attachment options
All Portal soldiers now have access to Smoke Grenades via Loadout -> Throwable
Custom Conquest has been added to the Battlefield Portal Builder as a new Conquest game mode with added customizable options for capture points and extra logic options for Battlefield Portal’s Rules Editor
Multiple improvements have been made across Classic Era maps, such as removing and moving props, and resolving collision and terrain issues
Players were sometimes unable to spawn on spawn beacons. It’s fixed now
Voice lines have been updated for 1942 British army non-squad soldiers, German army non-squad soldiers and US army non-squad soldiers
Visuals of weapon scopes within Portal have been improved by removing lens dirt on several scopes, and added edge tint to most lenses
Rules Editor
Added EnableCapturePointDeploying block to Rules Editor
Added GetPlayersOnPoint block to Rules Editor
Also added Lis, Mackay, and Paik to the Player Soldiers block in Rules Editor
Added Season 1 vehicles to Vehicle block in Rules Editor
Gadgets
Fixed an issue where the Motion Sensor changed teams, but not Icon, when thrown back by an enemy
Fixed issues with Ammo Bags on top of vehicle wrecks not despawning after a wreck disappears
Incendiary fire can now damage both your own and enemy deployables
Smoke Grenades can now put out incendiary grenades
CG Recoilless M5
Fixed clipping issues when reloading with the CG Recoilless M5
Fixed issues with CG Recoilless M5 status screen flickering
Smoke Grenade Launcher
Fixed a bug where the Smoke Grenade Launcher did not drop on death in Hazard Zone
Maps
Fixed an issue where interaction with the Metal doors around the Oil Rig would sometimes not trigger and were slow overall
Fixed an issue were players could trigger clipping through skyscraper on the Hourglass rooftops
Also fixed an issue with an invisible wall near a ledge close to the B1 sector on Breakaway.
Fixed an issue where you encounter difficulties when traversing the last step of the stairs while prone on Exposure
Fixed an issue on Exposure where you would be deployed onto a different objective than what was selected
Also fixed broken smoke VFX on Orbital
Fixed and issue where the thunder VFX on Manifest was too intense
Soldier
Soldier “incidental” animations are now visible during gameplay. This for example means you’ll notice soldiers slip when running on snow or mud, sprint with high knees going through water, or they will put their hand up against the wall if they walk into it. We heard you when you asked for these animations to be developed for 2042, and we hope they’ll add to your immersion during gameplay.
Fixed an issue that could make the hints for deploying parachute or Wingsuit remain stuck on screen
Fixed an issue with the animation being broken during tactical sprint with the Commando Knife
Soldier animations have been improved for upper body rotations
Camera positions have been improved for some soldier positions which should result in less camera jitter
Hitboxes have been improved for soldiers in prone position
Resolved instances where soldier models weren’t aligned during a Takedown inside moving elevators
Resolved several occurrences where soldiers could remain frozen after death
Fixed an issue where soldier hands would not stay planted on the ground while crawling
Fixed several animation issues related to transition between stances
The stance transitions between stand and crouch are now faster and have a more responsive camera curve
Resolved an issue where third person sprint animation transition sometimes wouldn’t look smooth
Fixed a rare issue where repeatedly tapping sprint to open a door could cause animations to stop working
AI Soldiers
AI Soldier vehicles will now be able to use lock on weapons when they are equipped
AI Soldier vehicles will now switch between different weapons depending on the available weapons available target type
AI Soldiers are now better at navigating their way around all maps
General improvements are made to AI Soldiers driving land vehicles. You should notice less instances of them getting stuck against objects, or getting stuck in traffic jams
General improvements are made to collision avoidance for AI Soldiers piloting air vehicles
Players can now assign squad objective orders to their AI squad mates
Players can now ping AI squad mates in vehicle to request pickup
Additionally, players can now request a pickup from AI Soldiers
Players can now request Ammo from AI Soldiers
Players can now request Health from AI Soldiers
Specialists
Angel
Angel’s Ammo Pouch is now easier to throw towards friendlies that needs ammo
Angel’s Supply Crate should no longer intersect with other deployed objects
C5, AT Mines and the Spawn Beacon that were already spawned by a player will now be despawned if the player changes their Loadout through Angel’s Loadout Crate
Fixed issues with weathering effects not being consistent on Angel’s Loadout Crate
Casper
Fixed a bug where takedown prompts could be shown while controlling the OV-P Recon Drone
Fixed a bug where the OV-P Recon Drone wouldn’t crash and explode when its owner died
Tweaked collision of the OV-P Recon Drone to not see through some walls
Dozer
Fixed an issue where bullets ricochet via the SOB-8 Ballistic Shield did not damage the enemy players
Fixed an issue where shield bashing a fence wasn’t consistently breaking it
Also fixed an issue with Dozers’ SOB-8 Ballistic Shield not blocking bullets
Increased visibility through Dozer’s SOB-8 Ballistic Shield when in 1P view. We also added missing rain effects on the shield’s glass
Irish
Fixed an issue with 60mm Mortar Pod not being destroyed by APS-36 Shootdown Sentinel
Fixed an issue with Air-to-Ground missiles were not being destroyed by the APS-36 Shootdown Sentinel
Lis
Fixed and issue with the G-84 TGM Missile not dealing damage to soldiers behind Deployable Covers or vehicles
Improved the explosion response time when Lis’s G-84 TGM goes into water or runs out of fuel
Mackay
Fixed issues with glitchy transition from Grappling to Vaulting
Paik
If Paik damages a soldier in an open vehicle seat, her Threat Perception will also spot the vehicle itself
Rao
Hacking through see-through materials such glass, grid fences, vegetation has been smoothened
Sundance
Fixed a bug where Deploy Wingsuit prompts remained stuck on the screen
Tweaked the Wingsuit entry and exit camera timings
Vehicles
Fixed an issue that could result in silent vehicle engines
Fixed an issue that was stopping Aircraft from being spotted while in the spotter seat of a ground vehicle
Also fixed an issue that would allow Aircraft Control Sensitivity to surpass the maximum allowed value
Fixed an issue where game mode icons were overlapping with the compass in vehicles.
Fixed an issue where the Spotter seat within the MAV had a different graphical overlay to other vehicles
Holding fire no longer stops replenishing single fire Vehicle weapons
Improved free look camera so it no longer clips vehicles while driving at high speed
Removed conflicting visual effects for vehicle weapon stations, spotters and drones
The MAV now has a working handbrake
Visuals for Tank cook-offs have been added
EBAA Wildcat
Fixed an issue where you could sometimes see through the EBAA Wildcat while in 3rd person view
Tank Shell penetration damage has been increased against the EBAA Wildcat. It now takes 3 hits to be destroyed
Updated the range on the EBAA Wildcat ATG missiles from 400 -> 200. We’re making this change to ensure the main focus of the Wildcat remains on Anti Air
RAH-68 Huron and YG-99 Hannibal
The 30mm cannon blast damage has been reduced from 24 ->16
This change helps further reduce the pressure on infantry
Fixed an issue that was causing the Repair System to heal the Stealth Helicopters too much
This change brings their repair mechanic in line with other vehicles as it was unintentionally too strong
Armor of the Stealth Helicopters has been reduced to ensure it remains in line with their overall agility
This makes them less survivable overall by for example only needing one hit with Lis’s G-84 TGM missile to destroy them
MD540 Nightbird
Fixed an issue where the MD540 Nightbird minigun wind up sound kept playing when switching to missiles while holding the fire input
Fixed an issue with the MD540 Nightbird where the drivers right hand was not holding the flightstick correctly
MV38-Condor and Mi-240 Super Hind
A new damage zone has been added to the cockpit of the Condor and Hind. This new zone is the most vulnerable part of these vehicles and exactly where you want to aim if you want to take them out
Fixed an issue which would cause players to be placed back inside the MV-38 Condor upon exiting the vehicle
Fixed an issue that would sometimes prevent the FXM-33 AA Missile from locking onto a MV-38 Condor
Weapons
Headshot Multiplier on Assault Rifles has been increased from 2x -> 2.15x
This change reflects that we want Assault Rifles to feel rewarding for increased accuracy
Headshot Multiplier on Submachine Guns has been decreased from 2 -> 1.25x
We feel this change reflects the role of SMG’s; they are not weapons that should reward accuracy versus other weapon types
A weapons reload animation is now present when continuously triggering the bipod while firing the weapon
Aim Down Sight scaling has been added for scopes with up to 4x zoom
Fixed an issue where the lines on the SDB 10x reticle were too thin while having the Rough Ruby skin equipped
Fixed an issue where the Low ammo indicator would sometimes appear at the wrong time
Also fixed an issue where the Plus Menu could sometimes appear empty after exiting a vehicle seat
Fixed an issue which would sometimes cause the wrong crosshair to be displayed when using various Shotgun underbarrels
Fixed the weapon fire mode HUD indicator showing up for gadgets if the primary weapon has an underbarrel weapon attachment equipped
Overall responsiveness of the crosshair has been improved, and resolved scenarios where dispersion would be incorrectly represented when zooming out
The player no longer gets spotted while shooting with either Ghostmaker R10 or BSV-M
The PSO scope no longer incorrectly has x10 zoom while equipping a certain skin
AK-24
The rate of fire of the Masterkey attachment is now unaffected by the AK-24’s magazine attachments
BSV-M
The BSV-M recoil modifier during Full-Auto mode has been increased from 0.9x -> 1.15x
Full-Auto capabilities of the BSV-M should be viable when transitioning into a close quarters situation, but should not outperform its Semi-Auto capabilities
BSV-M’s High Power and Close Combat ammo now have tracers
G57
Increased the Extended and Drum magazines capacity on G57 by 5 bullets
We’re increasing the impact of unlocking Extended and Drum attachments by further increasing the gap between the amount of bullets they unlock
Ghostmaker R10
Fixed an issue where the color of the Ghostmaker R10 crosshair would not update when changed
M44
Fixed an issue where audio would cut short when using the M44 while prone
The M44 Revolver 2-shot range has been increased to 100m
PKP-BP
A minor improvement has been made to the PKP-BP’s recoil behavior
VCAR
The VCAR Drum Magazine’s description now matches the fire mode of the weapon
Peter Donnell
As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!