Electronic Arts and DICE have just released another update for Battlefield 2042, with the update taking the game up to version 4.2.0, which according to the released notes, brings a reworked version of the Discarded Map!
Of course, there are a fair few other changes too, such as improvements to HUD visibility across a number of different screen settings. As usual, the update will come with a lot of general improvements and many bug fixes, which are detailed below, but it is quite a long list, so read it carefully to check how the changes may effect your gameplay.
Battlefield 2042 Patch Notes
Doors that were previously controlled by the enemy team will now automatically open upon getting close to them rather than having to hold the interact button.
Updated the scoreboard to keep the Objective score in the right-most column for all objective-based game modes, for an easier overview.
Sundance Mastery now correctly tracks Assists on destroyed enemy vehicles when using the smart explosives.
Correct icon is now present for Irish and Sundance’s gadgets.
Dozer’s Ballistic Shield will no longer deflect/ricochet Sundance’s Scatter Grenade.
Soldiers will now become spotted on the minimap upon firing or throwing the following items: Smoke Grenade Launcher, SPH Explosive Launcher, Recoilless M5, Javelin and FXM-33.
The reload prompt no longer appears while you are knocked down and awaiting a revive.
The kill log will now display Ranger as the cause of death if you are killed by one of them upon self destructing.
Blasco no longer attempts to hug the ground and her arms should remain in the correct place when switching to her gadget while prone.
Improved HUD visibility across a number of different screen settings.
The icon above Ranger now pulsates correctly when self destructing.
Auto throw grenades and throwing knives option now behaves more consistently.
Fixed an issue that would cause players to be seen with the green highlight while reviving when they shouldn’t.
Fixed an issue where you couldn’t throw grenades through the frame off the watering robots in Renewal.
General & Gameplay Improvements #2
The repair tool now displays the overheat UI element correctly.
Fixed an issue where teammates couldn’t deal damage to friendly deployable shields.
Resolved an issue when landing with the parachute and the user repeatedly pressed the melee button it would sometimes cause an unintended animation.
The affected zone of Blasco’s X6-Infiltration Device will no longer display on the minimap whilst far away from the intended zone.
The name of Blasco’s specialist trait now appears in the HUD after exiting a vehicle and triggering the effect.
Players can no longer hear the Signal Jammer noise while in a downed state.
A reload animation is now present in first person view after a player fires the rocket launcher, throws a grenade and swaps back
Fixed an issue where weapon overheating behaved differently across different platforms.
The EOD Bot was getting a bit too friendly with Boris’ SG-36 Sentry Gun and instead of repairing it, would pick it up. Not figuratively speaking, don’t ask us how that would have looked, an EOD Bot rolling down the hills of Flashpoint with a Sentry Gun on it. Anyway, this will no longer take place and it will repair the turret instead, as intended.
Resolved an issue that allowed MCOM’s to be stuck in a state which prevented it from exploding upon using the EOD Bot on it.
Fixed an issue where you couldn’t pick up C5 or Claymore placed near or inside bushes.
If you throw a grenade while holding the Repair Tool, you can no longer see and hear the Repair Tool becoming active for a brief moment.
Fixed an issue which would cause multiple grenades to be thrown in a quicker succession than expected if Quick Throw grenades were enabled.
Updated Boris’ SG-36 Sentry Gun description to now mention targeting vehicles.
Battlefield Portal
Adding a CAV-Brawler to Battlefield Portal will no longer restrict you from saving the experience.
Improved consistency of the Vault Weapon attachments.
Corrected Recoil Modifiers across Bad Company 2 weapons.
MTAR-21’s fire modes can be changed within Battlefield 3 experiences.
Correct stats now display within the Collection screen for the RPK.
You can now switch between fire modes on the AEK-971.
Two consecutive bullets are fired when firing intermittently on auto with the AN-94.
You can now switch between fire modes on the AN-94.
Fixed an issue that resulted in multiple Battlefield Portal weapons showing incorrect fire modes shown on the Collection Screen.
Weapons
Fixed an issue that would occur to reloads when placing a gadget then entering and exiting a vehicle.
Fixed an issue where equipping the RPK-74M while repeatedly pressing the melee function with the bipod attachment equipped would cause a broken animation.
The Gewehr 43 will no longer have its bolt open within the Collection screen.
Tracers are no longer present on Subsonic ammo when equipped on the MP28.
The Type 88 LMG and SVD will now be held correctly within the left hand on the Main Screen and Collection Screen.
The Super 500 will now display a Prompt Reload option when running low on ammo.
Fixed damage sounds not playing when taking hits from Super 500. Super 500’s crosshair is now an acceptable size while using a flechette shell.
Fixed an issue that was causing the Prompt Reload option to keep appearing despite being disabled in the options menu.
The correct RoF is now present for GOL Sniper Magnum in Collection Tab.
Weapon Attachments
MTAR-21 Suppressor no longer deals more damage than Default Suppressors.
The Extended Barrel now affects the Rate of Fire when customized on PP-29.
The K30 magazines will now display the correct Rate of Fire within the collection screen.
The ADR Bipod weapon attachment no longer breaks the melee animation.
RM68’s Canted Sight no longer clips through the camera when firing in ADS with Shan 2.5X scope.
The M11 x6 Scope is no longer partially obscured while aiming down sights.
Vehicles
Increased damage of heavy projectiles towards Transport Vehicles (Including MPAT Shell, TOW Missile etc)
Radar Missiles now ignore targets that are Below Radar
Mi-240 Super Hind takes 20% more damage from all projectiles
MV-38 Condor takes 10% more damage from all projectiles
Fixed an issue that would cause the audio to intermittently cut out while repairing the MV-38 Condor.
The EMKV90-TOR no longer shakes as it sits on rugged terrain in siege mode.
Fixed an issue that would cause the wrong LOD model to display on the MAV at certain distances.
The MAV’s 50mm cannon will now visibly show recoil.
The HUD no longer flickers while attempting to drive a vehicle in an elevator on Exposure.
The Fire Countermeasure reactive hint will no longer be displayed while being hacked or under the influence of an EMP.
VFX now displays correctly when Javelin projectiles are intercepted by APS.
Blue markers are now displayed in HUD for projectiles intercepted by APS.
Fixed an issue that was causing the missiles of the EBAA Wildcat to not hit enemy helicopters.
Fixed an issue where EBAA Wildcat AA missiles sometimes fail to hit helicopters
Stealth helicopters that have been hit with the Tracer Dart can now be locked onto, even in Stealth mode.
The 40mm Incendiary Grenade Launcher Visual Effects on the CAV-Brawler now matches the affected area.
The lid on the CAV-Brawler open seat no longer closes while Lis is controlling her guided missile.
Added Cyber Warfare Protection to the CAV-Brawler
Fixed an issue that would cause the icons of a neutral vehicle to disappear and reappear for a split second on map opening.