The long-awaited winter patch for Battlefield 4 has just been released by DICE. The change log states that the patch brings AMD Mantle optimizations and a few graphical improvements aimed at PC users.
Also, the patch brings a new game mode, namely Squad Obliteration. Anti-cheat measures have seen a few improvements as well, along with changes to the combat system and some minor fixes throughout the game.
A key feature seems to be the new real helicopter physics, allowing players to perform barrel rolls and loops. The complete patch itself is said to weigh in at around 1.34 GB.
The complete change log can be viewed below:
GENERAL IMPROVEMENTS
Added Squad Obliteration game mode
Added support for New player servers (rank 10 and down)
Added support for matchmaking into ranked servers (in addition to standard official)
Various anti-cheat improvements implemented
In combat system now temporarily disables squad spawning when squad mate is in combat
In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
In combat system now temporarily disables First Aid Kit healing based on damage taken
Decouple vehicle aiming from turning option added
Added Mastery Dog tags for several weapons that were previously missing
Added 3 new Premium playlists: ‘Large Scale Battles’, ‘The Battlefield’, and ‘Close Quarters’
Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
PC – Several AMD Mantle optimizations
PC – Various graphical performance improvements
PS4/XBOX ONE – Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
PS4/XBOX ONE – Fixed naming inconsistency with the server browser and quick match for Conquest Large
Xbox One – Fixed an issue where the user would sometimes not enter friends online session when joining through ‘Friends List’
Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
X360 – Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
X360 – Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
All consoles – Fixed an issue where it was not possible to join a rented server that had a password set
AUDIO
Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds
Fixed an issue where EOR music would not play in CTF
PC – TDM/SQDM: ‘Tension music’ now correctly playing for all teams in TDM and SQDM
ART
Updated the shading for many of the Dog tag country flags to make them more accurate
Animation: Cleaned up fast side to side movement of the character in third person
Fixed an issue where tracers would incorrectly show up on bullet impacts
USER INTERFACE
Fixed an issue where the soldier camouflage selected would change to default between rounds
Fixed the cropped “Ready” status on the F-35 and J-20 fighter jets so that it is now fully visible
Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
Dog tags will now display stats both in game and in menus
Several hit indicator and crosshair improvements
Fixed an issue where a player’s health is displayed incorrectly when they get hit while regenerating health
Updated HUD Logic for several weapons so that they show “overheat” messages correctly
Tweaked Jet HUDs to be more clear
Improved scout helicopter crosshairs
All consoles – Removed an incorrect reference to parachute in the customization screen
Deploy screen – Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
Deploy screen – Improved squad mate selection when in vehicles
VEHICLES
All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)
WEAPONS
Animation updates for m412 and sw30
Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
Fixed an audio bug where the FAC boat cannons would loop indefinitely
Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
Removed small animation played when going into sprint for any weapons that have a fore grip
Adjusted QBZ95 fore grip position in first person
Fix for RPK74 bolt cycle during fire animation
Improved HUD clarity for red dot sights against snowy/bright backgrounds – AND improved PS3/Xbox360 look as well
PS3/PS4 – Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
X360 – Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly
MAPS HANGAR 21
PS3/PS4 -Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar
Fixed a sound bug that would cause the titan engine audio to become distorted
Fixed various smaller sound issues
HAMMERHEAD
Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.
PROPAGANDA
Fixed several collision issues based on community feedback
PEARL MARKET
Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings
Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base
LUMPHINI GARDEN
Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches
Rush – Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms
Fixed an issue with an indestructible window in the house at the center of the map
Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
Xbox One – Various issues collision near the valves and between them after the levolution event
SUNKEN DRAGON
Fixed several collision issues based on community feedback
ROGUE TRANSMISSION
Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision
Fixed several collision issues based on community feedback
ZAVOD 311
Fixed several collision issues based on community feedback
METRO 2014
Fixed an issue where users where able to get C4 kills through the roof
Fixed several collision issues based on community feedback
FLOOD ZONE
Fixed several collision issues based on community feedback
HAINAN RESORT
Fixed several collision issues based on community feedback
OPERATION LOCKER
Fixed several collision issues based on community feedback
SIEGE OF SHANGHAI
Improved collision issues on several skyscrapers
DAWNBREAKER
Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C
Fixed several collision issues based on community feedback
LOST ISLAND
Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird
GULF OF OMAN
Lights now no longer stay intact once building is destroyed
Thank you NextPowerUp for providing us with this information