The anti-cheat system in Call of Duty: Black Ops 6 and Warzone has not met expectations, with TeamRICOCHET admitting to missing their goals. The system has struggled, especially during Season 1.
According to the developers behind Call of Duty’s proprietary anti-cheat software, the system worked well during the launch but encountered serious issues with the start of the first season. Unfortunately, the players were the ones most affected.
In an effort to combat cheating in ranked play, 19,000 new profile bans were issued during Season 1. However, the sheer number of incidents forced Activision to expand its staff and enhance infrastructure to address the escalating problem.
“While we have made progress, we know more needs to be done and we’re eager to share details of our planned major updates coming in the new year,” TeamRICOCHET wrote in an official update.
Call of Duty was the highest-grossing game in October, making it a prime target for cheaters due to its massive online player base. To address these challenges, TeamRICOCHET plans to introduce AI-based systems to detect problematic players before they even join a match. Additionally, new client- and server-side detection tools are slated for release in upcoming seasons.
While the system’s current performance has been underwhelming, TeamRICOCHET remains committed to creating a fair gaming environment and is actively working on substantial improvements.
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