Do you love massive changelogs about games? Good, because that’s exactly what we’ve got for you today! Infinity Ward has just released a huge update for Call of Duty: Infinite Warfare, which fixes up a lot of issues, such as fixes to lobby merging, as well as a host of fixes that are specific to the PC version of the game.
The update will automatically download via steam and you can check out the full and rather extensive changelog below.
General Updates
Notification for the “latest” calling cards from drops
Fix to Taunt menu selection and audio queues
Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
Fix for accessories not remaining equipped after leaving menu
Joining a game in-progress and then losing no longer ends your win streak
Adjusted overlap of text in Calling Card and Emblem menus
The “Good Citizen” Medal is now correctly awarded to the player who owned the package, not the one who picked it up
Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
Fix for one of the Synaptic Taunts not appearing correctly
Adjustment to the Banshee ammo counter animation
Added ricochet to the Epic Oni prototype, Kaiken
Fixed a bug where an error would occur after calling in a UAV
Fixed a bug when holding a weapon and gesturing
Fix for players being given Missions for Rigs that are not currently unlocked
Fixed a bug where the Banshee – Siren wasn’t having an impact on other players after being damaged
Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen
Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
Fixed an issue where a player would get the wrong mission in a match
Fixed a freeze issue when attempting to access the Store
Fixed a bug where splitscreen users were unable to change their team or role in custom games
Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen
Adjusted the killcam when a player is killed by a Bio Spike on Frontier
Fixes to map exploits across various maps
Added function to allow the user to rotate a weapon in the Loadout select menu
Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
Fixed a bug for secondary controllers for users in splitscreen
Fixed crash that would occur after map restarts
Fix for users seeing repeat Rig videos
Removed “Connecting to Matchmaking Service” text in Loadout menu after searching for a Public Match
Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time
Fixed a bug where users were able to temporarily gain access to locked Loadout slots
Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
Adjusted the death camera from penetrating into corpses on the map
Fixed a bug on Genesis where the Vulture could get stuck inside of buildings
Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
Fix for various overlapping texts in some menus
Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn’t be cut off when in splitscreen
Fix for the cook timer being visually offset in splitscreen
Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
Fix for possible stat loss when signing into the same PSN account on multiple consoles
Fixed an issue the reticles on the DMR-1 Spectacle prototype are scoped causing the reticles to overlap the edges of sight in-game
Various lobby merging lobby fixes
Luitween Error fix – please let us know if you still experience this and where
Splitscreen players will now be awarded Keys and Mission Team Rank
Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
Moved Gender Voice Option to Rig Appearance Menu
Zombies in Spaceland
Potential Luitween Error fix – please let us know if you still experience this in Zombies!
Further work to ensure AFK players don’t stay in the game and continue to matchmaking
The Headcutter damage exploit vs. Alien has been balanced
Adjustment to pause menu visuals during splitscreen
Xbox One Specific
Fix for muting players via “View Gamercard” option
Fixed hitching on Xbox while in a Private Party
Fixed a rare audio related crash
Fixed a bug where the title doesn’t transition into an active Zombies Custom Match that has been paused
Fixed an issue where a player would be kicked from SnD for properly configured voice settings if the controller disconnects
PC
Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen
Fixed a bug where a user could exceed the 10 point Loadout limit
Fixed a bug where special characters in a username would cause stuttering for other players
Fixed the keybind option for Taunts in Winner’s Circle
Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
Added mouse support to the lobby member slide feature
Fixed a bug when text and voice communications were set to “block”, text communications were still displayed
Fixed a bug where the game stop responding if a player switched from windowed to full screen
Fixed a bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode
Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad
COD CASTER/CWL
Fix to 3rd person spectator showing zoomed in winner’s circle
Add a sync intermission countdown with the host in CODCaster
Adjustments to team colors/logos in CODCaster
Fix for menus in CODCaster while in splitscreen
Removing ricochet tracers for energy weapons in CWL
Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game’s match summary
Added a “Follow Drone Camera” feature to CODCaster where the drone will be followed when thrown by the spectated player
Fixed a bug where the Objective Status in the Display Settings is set to “on”, the screen would display red for allies and enemies
Adjusted the Payload charge rate and score modifier to normal in CWL rules
Support for MLG.tv
Peter Donnell
As a child in my 40's, I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!