brad wardell
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Stardock Developing Software to Combine NVIDIA and AMD GPUs
Stardock has revealed that it is developing a unique software solution that will allow GPUs from different vendors to be used in unison. While DirectX 12 already boasts such support – though the only game that supports it as yet is Stardock’s own Ashes of the Singularity – Stardock…
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Ashes of the Singularity Public Beta Released
The first public beta of Stardock’s real-time sci-fi strategy game, Ashes of the Singularity, has been released. Ashes of the Singularity is the first game to support DirectX 12 natively, powered by the Nitrous engine, which is said to be able to handle busy screens with interactive and visual complexity.…
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Stardock CEO Raves About DX12 Again! 4-5x Faster Than DX11
Stardock CEO Brad Wardell loves extolling the virtues of DirectX 12 and, in a recent interview with Niche Gamer, he’s been at it again. According to Wardell, DX12 will boast a 400%-500% performance improvement over DirectX 11. Wardel told Niche Gamer: “For me, it’s the tech, what is going to…
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First Ashes of the Singularity In-Game Footage Compares Performance of DX11 and DX12
Stardock’s Brad Wardell, probably the biggest advocate for DirectX 12 outside of Microsoft, has released the first in-game footage from his forthcoming real-time strategy Ashes of the Singularity, comparing differences in performance between DX11 and DX12. Ashes of the Singularity is powered by the Nitrous Engine, designed to handle busy…
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Either Brad Wardell Is Full of #$£% or We Should Be Very Excited about DX12
I’m really eager to see what Stardock are working on, not only because they’re utilising DirectX 12, but because their claims are endlessly incredible. Their CEO Brad Wardell is one of the most outspoken developers, at least on the subject of DirectX 12. However, the truth behind his claims remains…
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