DirectX 11
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Nvidia Release Hotfix 445.78 to Correct DirectX 11 Issues
Earlier this week Nvidia released its latest official GeForce Experience driver update looking to bring some game optimization as well as the launch of DLSS 2.0. It seems, however, that (in something that I daresay will not be overly surprising to many of you) the update has resulted in some…
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Star Citizen to Ditch DX11 and Add Vulkan Support
Space exploration MMO Star Citizen is set to drop support for DirectX 11 and instead focus its support for the Vulkan API, rather than adopt DirectX 12. The game’s developer, Cloud Imperium, has revealed that it intends to support only Vulkan, rather than DirectX 12, so as to not force…
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Deus Ex: Mankind Divided Performance Analysis
Introduction The original Deus Ex is widely regarded as a classic which paved the way forward for the stealth genre and illustrated the benefits of non-linear level design. In particular, the freedom to approach objectives using different strategies allows for multiple playthroughs and caters towards players with different skillsets. Sadly,…
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Deus Ex: Mankind Divided DX12 Patch Broken on NVIDIA Hardware
Initially intended to be available on the day of the game’s release, the DirectX 12 patch for Deus Ex: Mankind Divided has been belatedly launched today (8th September). While it would be reasonable to assume that Eidos Montreal delayed the release of the patch to ensure that it was fully…
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Quantum Break on Windows 10 Will Receive Updates Afterall
When Windows 10 exclusive game, Quantum Break, was originally announced to be released on Steam, players who had already bought the game on Windows 10 looked to have a bitter pill to swallow, namely that despite the game still having issues on that platform, it would no longer be receiving…
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NVIDIA Confirms Pascal Natively Supports Asynchronous Compute
NVIDIA’s latest architecture codenamed Pascal is built on the 16nm FinFet manufacturing process and apparently offers huge performance improvements compared to the current Maxwell offerings. Of course, the NDA for benchmarks is scheduled to lift relatively close and it will be interesting to see how the GTX 1080 fares in…
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AMD Launches CrossFire API on GPUOpen
AMD has made its CrossFire API available for free via GPUOpen – the company’s rival to NVIDIA’s GameWorks – making it easy for game developers to utilise its multi-GPU solution, which should be of particular benefit to indie developers. Since the launch of its Radeon Software Crimson Edition drivers, AMD…
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Dolphin Emulator Now Has DirectX 12 Support
DirectX 12 is a low-level API which has the potential to allow for console-like optimization across a wide range of PC hardware. While it’s still early days, there’s a great deal of excitement surrounding games with plans to use Microsoft’s revolutionary API. For example, Quantum Break is a DirectX 12…
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Here’s Why We Won’t See DirectX 12 in Action This Year
Thinking of upgrading your graphics card for the new Windows 10 and DirectX 12? Well, I think you should wait a bit longer. While everyone is hyped to see what devs can do with the latest DirectX version, we are forgetting the most important thing, which is the platform. What…
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AMD Reveals DirectX 12 Performance Stats in 3DMark Benchmark
Futuremark has released a new update for 3DMark that adds 3DMark API Overhead benchmark. It didn’t take long for AMD to get straight into showing its performance stats for the Radeon R9 290X graphics and the FX-8370 octa-core CPU scaling. Futuremark has added draw calls on different APIs in its Overhead…
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Test Shows Over 100fps Difference Between DX12 and DX11
Brad Wardell, CEO of Stardock, has had some interesting things to say about DirectX 12, and in a recent test he compared DX12 to its predecessor, DX11, on a high-end system with an unreleased GPU. The results saw DX12 outperform it previous iteration by over 100fps. Wardell shared the following…
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Rumour: DirectX 12 Will Launch With Windows 9
Microsoft has been known to reserve new versions of DirectX for new operating systems in a bid to keep pushing its customers along its ideal upgrade path. Windows XP was capped at DX9, Windows Vista at DX10 (although it did get DX11 later on), Windows 7 at DX11, Windows 8…
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Testing AMD’s Mantle
Introduction “Mantle is Game Changing” is AMD’s tagline for their newest low-overhead API. Mantle has been in the news constantly since AMD publicly released the concept on September 26th last year in their public live stream. The biggest claim to fame of this new low-overhead API is its use in…
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AMD Demonstrates Mantle Can Be Easily Ported To DirectX 12
This may not be news in the traditional sense of the term, but I know this will be news to a lot of people. The guys over at WCCFTech have been doing a bit of digging around in the Mantle White Papers and Mantle presentations AMD have produced and they stumbled…
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War Thunder 1.37 Update Add’s News Planes, Maps & DX11 Support
Gaijin Entertainment have announced the release of update 1.37 for their military MMO game War Thunder. The update introduces a new progression system, numerous new planes and combat maps, DirectX 11 support and many other improvements. This major update introduces more than 20 new aircrafts, including the long-awaited Ki-84 Japanese fighter…
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