directx 12
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Gameworks DirectX12 Flow Tech Demonstrated
Nvidia has made incredible progress with their Gameworks tool-set, offering developers a powerful software package to render incredible physics and effects in their games. The new feature, Nvidia Flow, was originally revealed at GDC 2016, but now it looks like the feature is ready for the real (virtual) world. The…
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Ashes of Singularity DX12 Now Optimized for AMD Ryzen with 30% Performance Boost
Stardock and Oxide have announced that the first set of optimizations for AMD Ryzen CPUs are now available. Running Ashes of Singularity DirectX 12, the optimized performance is shows a 30 percent increase in “Average Frames Per Second All Batches” in-game benchmark performance. The performance increase claim was tested on…
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Star Citizen to Ditch DX11 and Add Vulkan Support
Space exploration MMO Star Citizen is set to drop support for DirectX 11 and instead focus its support for the Vulkan API, rather than adopt DirectX 12. The game’s developer, Cloud Imperium, has revealed that it intends to support only Vulkan, rather than DirectX 12, so as to not force…
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DirectX 12 Hitting The Division Next Week
The Division has been a prime example that when Ubisoft really put their mind to it, they really can put out a truly fantastic game. If you’ve been enjoying it so far, you’ll be loving the slick graphics and fantastic gameplay, but the good news is that it’s about to…
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Deus Ex: Mankind Divided Performance Analysis
Introduction The original Deus Ex is widely regarded as a classic which paved the way forward for the stealth genre and illustrated the benefits of non-linear level design. In particular, the freedom to approach objectives using different strategies allows for multiple playthroughs and caters towards players with different skillsets. Sadly,…
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Gears of War 4 DirectX 12 Performance Analysis
Introduction The Gears of War franchise’s magical formula of chaotic action and a narrative which doesn’t take itself too seriously has made it an enormous success. Even though it’s often associated as an Xbox exclusive, the original title eventually launched on the PC platform and received widespread critical acclaim. Saying…
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ASUS STRIX GAMING RX 480 OC Graphics Card Review
Introduction Some time ago, AMD officially launched the RX 480 as a VR-compliment GPU which targets a mainstream price point. Prior to this release, affordable graphics solutions struggled to contend with demanding presets and provided a sub-par user experience. The RX 480, especially in the 4GB flavour is superb value…
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Sid Meier’s Civilization VI Now Support DirectX 12
Sid Meier’s Civilization VI has just received a humungous update which adds new gameplay elements, fixes numerous bugs, improves the game’s balance and even added support for the latest DirectX 12 API. The changelog is quite substantial but it’s well worth reading to see if a particular problem you’ve been…
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Hitman Episode 6 Update Comes With DirectX12 and Multi-GPU Support!
Hitman is the game that just keeps on giving, as today sees the release of Hitman Episode 6: Hokkaido, as well as a rather significant patch that will add DirextX 12 support! So while many of you will be enjoying the Japanese setting for the new finale, as Agent 47…
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Latest Deus Ex DX12 Patch Leaves Nvidia Owners Unimpressed – Again
We recently reported that the DirectX 12 feature for Deus Ex: Mankind Divided came out of beta, and is now available to all users. However, the poor performance issues for Nvidia users seem to have persisted, and while part of that is down to Nvidia not having the strongest DX12…
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Latest Deus Ex: Mankind Divided Patch Takes DX12 Out of Beta
Deus Ex: Mankind Divided finally has official DX12 support, as the latest patch from EIDOS Montreal and NIXXES takes the feature out of Beta, while also fixing a number of common bugs and performance issues along the way. I’ve personally had nothing but trouble with the DX12 feature, as it…
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A New Deus Ex: Mankind Divided DX12 Patch Arrives Today
Deus Ex: Mankind Divided, the sequel to the highly-revered Deus Ex: Human Revolution launched using the DirectX 11 render. Later on, the DirectX 12 API was added which caused quite a large number of bugs and performance issues. In particular, NVIDIA hardware seemed to perform worse when selecting the latest…
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Deus Ex: Mankind Divided DX12 Patch Broken on NVIDIA Hardware
Initially intended to be available on the day of the game’s release, the DirectX 12 patch for Deus Ex: Mankind Divided has been belatedly launched today (8th September). While it would be reasonable to assume that Eidos Montreal delayed the release of the patch to ensure that it was fully…
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Deus Ex: Mankind Divided Won’t Have DX12 Support at Launch
We’re just a few days away from the official release date for Deus Ex: Mankind Divided, but just in case some of you were looking forward to playing this game in DirectX 12, it looks like this won’t be possible at launch. EIDOS Montreal, Square Enix and Nixxes have revealed that…
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CRYENGINE V Delivers Colossal Draw Call Increase With DX12
PC and Xbox One owners are set to experience significant benefits of games using CRYENGINE, with its developer, Crytek, claiming that, when used in combination with Microsoft’s new DirectX 12 (DX12) API, draw calls – effectively, how many objects can be rendered on-screen at once – will be significantly increased.…
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