directx 12

Microsoft’s Phil Spencer Announces ‘New Exclusive IP at E3’

This year’s E3 could be very exciting! Aside from AMD’s rumour to show the R9 300 series, we have Crytek teasing with their demo and many more other ...

April 20, 2015 at 10:03 am by

Frostbite Technical Director Wants DirectX 12 as a Requirement for 2016 Holiday Games

DirectX 12 is almost here and big name gaming companies already want to have it as a requirement for their next games. Frostbite’s technical director, Johan Andersson, ...

April 9, 2015 at 2:28 pm by

Deus Ex: Mankind Divided Gets Trailer; Will Support DX12

Deus Ex: Mankind Divided has been officially unveiled by publisher Square Enix and developer Eidos Montreal, as well as being treated to some impressive screenshots and a ...

April 9, 2015 at 2:58 am by

AMD Reveals DirectX 12 Performance Stats in 3DMark Benchmark

Futuremark has released a new update for 3DMark that adds 3DMark API Overhead benchmark. It didn’t take long for AMD to get straight into showing its performance stats ...

March 28, 2015 at 9:09 am by

Rumours Hint at a July Launch for Windows 10

Microsoft first announced that a Release To Manufacture (RTM) version of Windows 10 will be shipping in August and that the official version would be released for upgrade and ...

March 24, 2015 at 2:49 pm by

Phil Spencer Says First DirectX 12 Games Available by End of 2015

Microsoft’s Xbox One Chief Phil Spencer has been discussing DirectX 12 with curious Xbox community members through his Twitter account, and he claims that the console will ...

March 23, 2015 at 4:28 pm by

Stardock CEO Raves About DX12 Again! 4-5x Faster Than DX11

Stardock CEO Brad Wardell loves extolling the virtues of DirectX 12 and, in a recent interview with Niche Gamer, he’s been at it again. According to Wardell, DX12 will boast ...

March 20, 2015 at 12:28 am by

Microsoft Confirms DirectX 12’s Multi-GPU Support Extends to AMD/NVIDIA Cross-Configuration

DirectX 12’s cross-vendor GPU configuration capability – using AMD’s Radeon and NVIDIA’s GeForce graphics cards in conjunction – has been hinted at for weeks, but ...

March 16, 2015 at 4:55 pm by

ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage

Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and ...

March 8, 2015 at 10:58 am by

First Ashes of the Singularity In-Game Footage Compares Performance of DX11 and DX12

Stardock’s Brad Wardell, probably the biggest advocate for DirectX 12 outside of Microsoft, has released the first in-game footage from his forthcoming real-time strategy ...

March 8, 2015 at 3:28 am by

AMD Mantle Comes to an End

AMD’s Mantle set a lot of things in motion in the gaming industry and now it looks like it is coming to an end, at least in its current form. AMD will continue to back ...

March 4, 2015 at 1:58 am by

DirectX 12 Will Reportedly Treat Multiple GPUs as a Single Entity

There aren’t many days that go by at the moment where we don’t hear something new about the upcoming DirectX 12. We’ve already been teased with 600K draw ...

February 19, 2015 at 12:31 pm by

Test Shows Over 100fps Difference Between DX12 and DX11

Brad Wardell, CEO of Stardock, has had some interesting things to say about DirectX 12, and in a recent test he compared DX12 to its predecessor, DX11, on a high-end system ...

February 18, 2015 at 6:03 pm by

DX12 Can Handle 600K Draw Calls, Increasing AMD GPU Performance by 600%

DirectX 12, due to ship with the forthcoming Microsoft operating system Windows 10, is able to handle 600K draw calls and boost AMD card performance by 600%, according to ...

February 9, 2015 at 5:28 pm by

Mantle and DX12 Will Give Major Boost to Multi-GPU Systems, Says AMD

Multi-GPU systems will offer superpowered graphics cards, with the help of Mantle and DirectX 12, according to AMD. The combination of AMD’s Mantle API and Microsoft’s ...

February 3, 2015 at 8:58 pm by

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