DirectX
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AMD Launches GPUOpen Sofware Development Package
AMD’s open source philosophy deserves a great deal of credit especially when you consider the competition utilizes proprietary features as demonstrated by NVIDIA Gameworks. During CES 2016, I had the pleasure of playing Star Wars Battlefront on AMD’s upcoming Polaris architecture. This open ideology is very impressive and showcases that AMD’s…
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Gears of War Ultimate Gets Glorious Graphics Features on PC!
It’s no secret that PC gaming is often more graphically impressive than its console counter parts, the hardware, your own budget permitting, can be a lot more powerful, so that’s hardly a surprise. So what can PC gamers expect to enjoy when the game hits our screens? The game is…
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Square Enix Pulls Plug on OS X Final Fantasy 14
Pulling game sales after a failed launch seems to be a more common occurrence. Square Enix has announced that they will be pulling the Mac version of Final Fantasy 14 A Realm Reborn after a launch riddled with poor performance. In addition to stopping sales, Square Enix is facilitating refunds for customers…
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DirectX 11 Unofficially Heading to Linux
Prior to the launch of Windows 8, gaming on Linux had very little coverage and solely relied on Wine compatibility layers to compile Windows software. While Linux is still a niche outlet, the introduction of SteamOS and a number of native blockbuster games such as Metro 2033 has expanded its appeal. However,…
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First DX12 CryEngine Tech Demo Revealed
Want to see the difference between DirectX 11 and DirectX 12, again? Of course you do, so I’m very happy to reveal that the hard-working team at Snail Games has just released their brand new DirectX 12 tech video. The new video demonstrates the power of the new DirectX 12…
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Microsoft Talks About Using AMD and Nvidia GPUs Simultaneously in DirectX 12
It’s no secret that DirectX 12 is going to make a huge change in the way we game, it’s going to bring improved performance, optimisation and a whole lot more when it launches alongside Windows 10 later this year. What is interesting, however, is how the API will be able…
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DirectX 12 Can Push 6 to 12 Times the Polygons of DirectX 11
Microsoft is eager to show the advancements made with DirectX 12 and so far, things have been exceedingly positive. We’ve seen that DirectX 12 can handle a lot more draw calls, more polygons, improved frame rates, more advanced graphical features, a list of benefits that just goes on and on.…
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ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and DispatchIndirect commands. The company says that this solution will bring ‘major performance improvements to the already incredible performance that DX12 can achieve’. ExecuteIndirect is said to…
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New Tool Coming To Benchmark DirectX 12, 11 and Mantle
We saw some impressive figures from Microsoft this week, making huge promises about the performance of DirectX 12. However, you’ll soon be able to test out the new API for yourself on your own hardware. Futuremark will be adding a new update to their 3DMark suite called “API Overhead Feature…
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DirectX 11 vs DirectX 12 Performance Slides Revealed
DirectX 12 is on its way and it promises to bring massive performance improvements for PC gaming. The new API will achieve improved performance and efficiency by using multiple cores more effectively vs the current DirectX 11 API. As you can see in the slides above, you can see how…
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Nvidia Speak Their Mind About Mantle
In a recent podcast from MaximumPC, Nvidia finally spoke out about AMD’s Mantle and best we can tell, they couldn’t care less about it. Nvidia Engineer Tom Petersen and Senior Director of Engineering Rev Lebaradian were on hand to discuss the topic and according to them, there are no big…
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AMD Hints at Steam OS / Linux Release of Their Mantle API
AMD have fired some shots over at the Nvidia team with a recent statement on their blog. They imply that AMD will be working with Linux much sooner than Nvidia will see any benefit of their latest DirectX 12 API, giving AMD an upper hand as Linux gains strength, especially…
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Thief Mantle API Support Delayed Until First Patch In March, Brings TrueAudio as Well
There have been rumors about Thief getting Mantle support, and it appears that Edios Montreal has finally made it official. However, players are not to expect AMD’s Mantle API at launch. Edios Montreal has confirmed that Thief will be launched only with DirectX support. However, a match stipulated to be…
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