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Maxon Cinebench R23 Benchmark Released
If you’ve seen some of our reviews, you’ll know that Cinebench is something we run in all of our CPU and motherboard reviews, system reviews and more. It’s a fantastic tool for showing system performance, especially for those who plan to do any kind of rendering. We’re still rocking Cinebench…
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Nvidia RTX Servers and Omniverse
RTX Servers Are Free? “The more you spend the more you save” is something Nvidia love to claim. However, they have corrected that, in a joking fashion, that RTX servers are free. On CPU render farms, you can be running huge nodes, for longer time, and running a huge power…
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Gameworks DirectX12 Flow Tech Demonstrated
Nvidia has made incredible progress with their Gameworks tool-set, offering developers a powerful software package to render incredible physics and effects in their games. The new feature, Nvidia Flow, was originally revealed at GDC 2016, but now it looks like the feature is ready for the real (virtual) world. The…
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40 TFLOPS for Photorealistic Graphics Says Epic’s Tim Sweeney
The push for better and better graphics is as strong as ever, and this is true for gaming, movie production, VR/AR, scientific applications and so much more. The speed that new graphics cards such as the GTX 1080 can generate increasingly complicated scenes and resolutions over previous generations is unreal,…
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First DX12 CryEngine Tech Demo Revealed
Want to see the difference between DirectX 11 and DirectX 12, again? Of course you do, so I’m very happy to reveal that the hard-working team at Snail Games has just released their brand new DirectX 12 tech video. The new video demonstrates the power of the new DirectX 12…
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DirectX 12 Can Push 6 to 12 Times the Polygons of DirectX 11
Microsoft is eager to show the advancements made with DirectX 12 and so far, things have been exceedingly positive. We’ve seen that DirectX 12 can handle a lot more draw calls, more polygons, improved frame rates, more advanced graphical features, a list of benefits that just goes on and on.…
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Unity 5 Now Supports Stunning EISKO Character Physically-Based Shading
EISKO has announced the release of a new addition for Unity 5, a Character Physically-Based Shaders (CPBS) package on the Unity Asset Store, which give developers access to high performance tools for creating realistic and lifelike human characters with skin that reacts to environmental lighting. The new CPBS package gives…
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RISE Oculus Tech Demo Gets 4K Trailer and More!
RISE is one of the hottest topics for Oculus Rift owners or potentially anyone interested in VR experiences in general. Promising to be a fully immersive VR experience, telling the story of a robot uprising, albeit from the perspective of a captured sentient robot agitator, RISE certainly has a unique perspective…
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These Unreal Engine 4 Forest Renders Give CryEngine Something to Worry About
Many of you will be well aware that CryEngine has some incredible capabilities for photo-realistic scene rendering. However, Unreal Engine 4 isn’t exactly miles behind and as YouTuber ‘koooolalala’ has shown, UE4 can do just as good and in some cases, even better that what you’ve seen from CryEngine. Enough…
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Nvidia Shows Off GameWorks PhysX FleX
Nvidia has just released a new video which showcases their latest GameWorks PhysX Flex features. The software is a great demonstration of their powerful development tools and shows how easy it is becoming to create simulation based real-time visual effects. The demonstration highlights advancements in rigid body stacking, particle piles,…
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Graphics Artists Re-imagines The World of Futurama in 3D
3D Graphics artist Alexey Zakharov has been hard at work on a 3D re-shoot of the Futurama intro and while this isn’t technology news, it’s seriously freaking cool! Not only are the graphics impressive, but it really sparks new life into the Futurama universe, which was hardly lacking in character…
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Sony Enviroment Artist Recreates Episode I: Racer Map In Cryengine
This is one of those moments in my gaming career that I open my wallet and being throwing money at my screen, because as much love and hate that goes around for the HD remake trend these days, things like this crop us and you can’t help but wish it…
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MSI GT60-2OK 3K Mobile Workstation Review
Introduction When we look across the wide range of groups and user bases that technology is designed for, typically the first class of devices that one would think of is consumer level; in other words what you find on the high street in retail stores or most commonly these days…
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Nvidia Grid – Is It The Future Of High Performance Computing?
When the eTeknix team visited CES 2014, there was one word that we heard more than any other, one big focus that it seems many big tech companies – especially gaming tech companies – are trying to promote, “cloud”. Now I’m sure many of you will agree that saying something…
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