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CDPR Clarifies/Confirms Mod Compatibility After The Witcher 3 Next-Gen Update!

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Late last month we saw the official release of the highly-anticipated next-gen graphical update to The Witcher 3. Available now on PC, PS5, and Xbox Series X/S, if you ever needed an excuse to dive back into this truly exceptional title, this was it! – What about the PC modding community though? Had the next-gen update affected or potentially even destroyed some of the most popular fan-made additions made to the title?

Well, CD Projekt Red (CDPR) themselves have looked into the matter and have provided the community with, more or less, a full list of the current compatibility status of some of the most popular mods from The Witcher 3, and specifically their working status following the next-gen upgrade!

The Witcher 3 Next-Gen Update Mod Status Confirmed!

CDPR is fully aware that with it being around 6-years since The Witcher 3 had last released an update, the modding community (or those who enjoy accessing the content) might have been concerned about whether their favourite additions would still work after this new update.

Well, in this regard, while CDPR might not have all of them covered, they are at least able to tell you (among the most popular) which mods are still fine and compatible:

  1. We checked several most popular mods to see if they will work after the update. Here are our findings. Mind that the list may not be 100% accurate (the game was under development while the list was being gradually compiled and afterwards, also mods can change). But we hope it gives you an idea what to expect.

    How to read the table: Mods are listed; next to them the folders where they can be found (one mod can use many folders representing its aspects); compatibility with the update (yes/no); then under “Comment” additional info in case the mod doesn’t work.

    Because we are changing scripts in the update due to the addition of a new quest, most of the mods that are based on scripts will error out. You will notice this in the “Comment” column in the above doc as “script errors”. Using e.g. the Script Merger tool can help the authors solve those issues.
  2. Our team of modding experts led by Bence will provide help and advice to modders on forums post-release when possible.
  3. Alongside the game update we are gonna release a new version of the Witcher 3 command line tools for modders (Modkit) adapted for the updated game with many bug fixes included.
  4. Bence’s team will be releasing an updated version of TW3 WolvenKit soon after the update’s release (also when possible, considering their holiday season plans). Bence created a ticket on github that you can observe for updates, in case WolvenKit update gets delayed.

In addition to the above, if you would like to learn more or possibly keep an eye open for more updates from CD Projekt Red on this matter, you can read the full blog post via the link here!

What do you think? – Have you been playing the newly upgraded The Witcher 3? – Let us know in the comments!

Mike Sanders

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