Publisher 2K has revealed the PC specifications for the latest entry in its sprawling turn-based strategy epic Civilization VI on Steam, and it looks like the new game will easily run on even the more modest Windows-based systems.
System requirements:
Minimum
- OS: Windows 7 64bit / 8.1 64bit / 10 64bit
- CPU: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
- Memory: 4 GB RAM
- HDD: 12 GB or more
- DVD-ROM: Required for disc-based installation
- GPU: 1 GB DirectX 11 Video Card (AMD 5570 or NVIDIA 450)
Recommended
- OS: Windows 7 64bit / 8.1 64bit / 10 64bit
- CPU: Fourth generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
- Memory: 8 GB RAM
- HDD: 12 GB or more
- DVD-ROM: Required for disc-based installation
- GPU: 2 GB DirectX 11 Video Card (AMD 7970 or NVIDIA 770 or greater)
Civilization VI is expected to be the biggest departure yet in the series, with new ‘unstacked’ city designs and mini-quests included. The game also forces players to ditch those familiar, tried-and-tested patterns that would support their progression through the previous five games with a new, adaptive AI to keep Civilization builders, new and old, on their toes.
“The number one thing we found was that players of Civilization V tended to come up with a specific pattern for how they would play the game, and then they would follow that pattern,” Ed Beach of Firaxis, the game’s developer, told TIME. “They would play the game over and over again, which was great, because we had 43 leaders in the game and so many different civilizations to try. But players would always approach how they went about winning similarly.”
“There were things you’d find on forums about how building your empire to four or five cities was the optimal strategy, and there was never any reason to go beyond that,” Beach said. “There were tech tree assumptions that you always wanted to approach its beginning in the same way, and that you’d want to rush toward the National College or to the Great Library, get those built, get your science up, and once you’d done that there’d be other paths through the tech tree you’d always want to take in the same way.”
“We liked that our fans had done so much work analyzing these strategies,” he added. “But we didn’t like that there were clearly identifiable patterns that you didn’t have to break out of, and that you could follow those through every single game. We wanted players to have to think on their feet more. We wanted players to have to come up with brand new untried strategies, to have to react to situations they might be faced with in Civilization VI. Or to put that another way, to make players play to the map they’re given.”
Civilization VI is out for PC on 21st October.
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