Batman: Arkham City was release late in 2011 as a sequal to Arkham Asylum. The game uses large scale mapping with heavy effects on lighting and the environment along with a lot of tessellation in a fast moving gaming scene. It utilises DirectX 11 for shadows, lighting, reflections and particles to give the best gaming experience possible.
Moving over to Batman: Arkham City, we can see the royalKing once again giving some solid numbers which falls just short of the reference 7970 by around 10FPS.
NVIDIA has revealed the new games that support its latest graphics card technologies. We're talking…
The Apple M4 Max, the high-end option among the new Apple processors that launched in…
As Intel prepares to expand its Core Ultra 200 series of processors with “non-K” models,…
Baldur's Gate 3 is a success, and it seems redundant to say so, but what…
The Callisto Protocol on PS5 Pro reaches 8K at 30 fps with ray tracing enabled:…
Buying studios is a fairly common thing these days. However, in recent years, we've seen…