Cities Skylines developers Colossal Order and by extension publishers Paradox Interactive, are well known for a heavy use of paid DLCs. Cities Skylines 1 featured quite a few although the majority were optional radio packs and the several primary DLCs were often worth the cost and came with an update for non-DLC owners. Yesterday the dev team shared their second Word of the Week post which covered the topic of DLCs and the teams plans on future DLCs.
CO Word of the Week #2 was shared yesterday which covered some of the changes to the garbage system which will be coming in the next update though more on that after we look at the key point which is DLCs. Near the end of the post, DLCs are mentioned and lead to a confirmation about when we will expect to see some paid DLC in the game.
The devs stated: “we will not release new paid content for Cities: Skylines II before the outstanding performance issues are fixed to our standards. As a small team, we must focus on the task at hand to avoid spreading too thin.”
This is a good approach to have and it was what most of us likely expected due to how transparent they were with their lacklustre performance. Adding more DLC before the performance, economy and other features are fixed will simply make it harder to fix the game. Most of the DLCs in Cities 1 introduced features that would affect the economy, demand or leisure in some way, and with Cities 2 most of these things are a bit scuffed and would suffer if more was added to them.
It is worth noting though that CO do have plans for their future DLC including the Bridges and Ports Expansion, Beach Properties Asset Pack, two content creator packs and three radio stations all are included in the expansion pass.
The primary details of this Word of the Week were surrounding the garbage system which features several issues. Currently, the garbage has some issues with the collection and accumulation. The collection trucks can disappear mid-journey, the garbage accumulates too little and some of the processing buildings are out of balance and fill up from seemingly nowhere. The team has fixed these issues but is still looking into the balancing of the feature as the processing buildings don’t get through it quickly enough leading to the garbage being exported and more traffic being produced. On top of the garbage changes, the team has fixed an issue surrounding too many stray dogs.
Over time this game will sort itself out just as all over poorly launched games have done in the past.
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