Cooler Master GM27-FQS ARGB Gaming Monitor Review
Peter Donnell / 3 years ago
OSD
The only downside to this monitor is the fairly clunky OSD. Actually, there’s nothing wrong with the menu itself, it works fine and has lots of features. However, instead of a single clickable stick like we see on most modern monitors, it uses a stack of six buttons at the back right. The bottom of which is power, with the top five corresponding to the stack of icons you see here.
The first one will open up the mode button, allowing you to switch through game, user, movie, web, etc, and they’re all great, but I’ll likely be leaving mine on standard or user anyway. Again, you see the icons on the right change, and you basically run your finger down, counting off the buttons till you get the one you want. But not hitting power instead of close (X) is not easy, I’ve done it a few times… le sigh.
Next, there are contrast and brightness sliders, all easy enough, and obviously important to have in the calibration stages.
You can toggle through the display connections, with the single DP, two HDMI and a Type-C; handy if connecting multiple systems.
However, there’s also a much larger menu with all these features on tabs, which reveals even more settings.
Despite the tricky interface buttons, the menu is surprisingly in-depth, offering more features than most users will ever likely tinker with, such as 6-axis colour and colour domain.
Some sharpness and aspect ratio controls, unlikely many will need these though, just leave them at stock.
Here you can see the adaptive sync and overdrive settings, as well as motion clearness. These are something you’ll have to experiment with but can come in handy if you’re overclocking the monitor too. There’s a built-in Crosshair, frame rate notice and some other OSD stuff though, which is nice.