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Counter-Strike 2 Latest Patch Released

On the 17th of October Valve released the latest patch for their latest game Counter-Strike 2. If you have not been keeping up with the game’s release, I’m still sure you know about the player backlash and disappointment with the long-hyped Counter Strike 2.

Counter-Strike 2

Valve has fixed many audio bugs, like adding a voice for a missing KSK agent. They have also added some sound effects and tweaked some like making the knife louder so that if you swing it will be more audible to other people around you. Furthermore, they’ve also made footsteps more audible which is a huge improvement since being able to hear enemies around you is a critical thing and just essential if you want to rise the ranks in competitive.

Most importantly the update will fix some gameplay issues, like the bug where players could see through ceilings and another issue where players couldn’t pick up weapons near a defused bomb. So nothing massive but simply quality of life improvements which are always welcome.

Personally, I think that the game feels about the same after the update as it did before it, but I don’t play much CS since the new release, as I think Valorant is way more fun, but that’s just me. If you do play CSGO please tell us what you think about the game in the comments below.

Counter-Strike 2 17th October Patch Notes

[ GAMEPLAY ]

  • Command aliases now leverage subtask accuracy

[ SOUND ]

  • New sound for the final 10 seconds of the bomb beeping
  • Added missing KSK agent voice
  • Reduced falloff distance of knife impact and swish sounds
  • Various tweaks and bug fixes around occlusion filters and footstep clarity

[ MISC ]

  • Fixed missing game state integration data regarding flashbangs and damage stats
  • Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
  • Fixed some cases where players could peek through ceilings
  • Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
  • Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament-registered player names.
  • Added an additional fallback path for game clients to download network configuration.
  • Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in the top right corner of the game HUD.
James Cusworth

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