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CRYENGINE V Delivers Colossal Draw Call Increase With DX12

CRYENGINE V Delivers Colossal Draw Call Increase With DX12

PC and Xbox One owners are set to experience significant benefits of games using CRYENGINE, with its developer, Crytek, claiming that, when used in combination with Microsoft’s new DirectX 12 (DX12) API, draw calls – effectively, how many objects can be rendered on-screen at once – will be significantly increased.

“Our [CRYENGINE V] support for DX12 is not just a simple wrapper around an existing renderer,” Frank Vitz, Crytek’s Creative Director for CRYENGINE, told GamingBolt. “Our engineers saw that in order to fully take advantage of the power of DX12 they would need to refactor the core of the CRYENGINE rendering system. This they did, building a low overhead renderer that is much more compatible with the structure of DX12.  The results are quite impressive in terms of reduced overhead on the CPU and much more efficient handling of the large complex datasets required for a detailed and realistic game world.”

Crytek’s improvements to CRYENGINE V are not limited to DX12, though, with Vitz insisting that the new iteration of its game engine optimises performance for DX11, too.

“We completely rewrote and redesigned the renderer, significantly increasing performance overall,” Vitz explained. “Through DX12 support, CRYENGINE V drastically increases the number of possible simultaneous draw calls. While previously draw calls might have hovered around 1500, CRYENGINE V can easily support an order of magnitude more. And most of the core optimizations also increase DX11 performance.”

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