Crysis 2 PC Review
Andy Ruffell / 13 years ago
Moving on to the Multiplayer side of the game, once you’ve created an account, or just logged in if you already have one.. The menu is pretty self explanatory:
- Join Match / Quickmatch – Find a game to join and have some fun
- Operative Status – Check up on your stats
- Customize Equipment – Name says it all, locked until you reach level 5 with experience points.
- Options – Duh
- Friends List – I don’t have any 🙁
- Download Content / My Crysis – This is to do with the Limited Editions etc, you use these areas to unlock your skins / perks.
In March 2011, The Crysis 2 Multiplayer Demo was released. This was the first time anybody got to play Crysis 2 (Unless you were naughty…) and feedback was mixed, some people liked it, others didn’t. What I found with the Crysis 2 Multiplayer is that it’s very COD’ish. You pick your load-out, you spawn, you click the mouse franticly while also trying to hide, and then die. Repeat.
Once selecting a Multiplayer game, there’s two different options for you to choose from, unranked or ranked.
The unranked games are there for you to just jump in and have some fun without having to worry too much about your online gaming stats.
However throughout the ranked multiplayer matches, besides it recording how you’re doing online, you earn experience points which allows you to unlock more weapons and further modules to help to gain the competitive edge. Besides the typical Experience Points gained, you can gain three further types Power XP, Armour XP and Stealth XP – this is calculated dependant on how you utilise your Nanosuit through the match, and last but not least, you gain experience on the weapons you’re using throughout the matches to enhance your effectiveness with them.
Once the game you’re currently playing in has ended, you’ll be provided with multiple screens to let you know how you’ve progressed within the match, a handy feature to keep track of things while you wait for the next game to load up.
Even though the Demo only came with 2 levels to choose from, people just carried on playing despite the repetitive nature of the maps because in all fairness, it was pretty damn cool. Upon full release, the multiplayer came with 12 multiplayer maps: City Hall, Downed Bird, Evac Zone, Impact, Liberty Island, Lighthouse, Parking Deck, Pier 17, Sanctuary, Skyline, Terminal and Wall Street. Enough maps to keep anybody happy for a while.
Shortly after release we saw a new map pack appear, ‘Retaliation’. this included 4 new maps: Park Avenue, Transit, Shipyard and Compound. A further map pack was released with another 5 new maps: 5th Avenue, Chasm, Plaza, Prism and Apartments.
The level design on these maps are as well put together as the single player Campaign. They’re visually stunning to look at and provide plenty of nooks and crannies for players to cover in at vital moments.
In my personal experience also, the spawning locations are better than those of most FPS Online matches. You don’t tend to spawn smack bang in the middle of combat and die instantly. Which more often than not leads to Rage Quitting.