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Cyberpunk Patch 2.12 & Changelog Released

I gave up on CyberPunk 2077 not too long after launch, but I was one of the lucky few who managed to get through the campaign without any major issues, albeit plenty of smaller issues, but I still had fun. I’ve been back to see what it looks like with the new updates, content, Path Tracing and more, but overall, I just can’t find any joy in the gameplay anymore. However, if you’re not a grumpy old gamer like me and like treading old ground, then you’ll be happy to see CyberPunk is still getting plenty of updates and patches!

Cyberpunk Patch 2.12

Patch 2.12 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. Largely it addresses issues that were not fixed or were introduced since the release of Patch 2.11, such as the key bindings issue.

There’s now a fix to prevent a crashing bug for those trying to play on SteamDeck with Ray Tracing enabled, not that I can imagine why anyone would even bloody try such a thing. They’ve also fixed an issue where Razer Chroma would crash the game, but from my experience in the past, Razer Chroma caused lots of other things to crash, which is why I switched to Corsair… but that’s a different story.

There are quite a few fixes though, so be sure to check out the list of changes below for details!

PC-specific

  • It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
  • Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a “Binding Failed” error.
  • Together with Intel we fixed the stuttering issue that occurred while the “Prioritize P-Cores” option was enabled.
  • Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
  • Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
  • Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.

Xbox-specific

  • Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.

All Platforms

  • Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
  • Updated the description of the Sonic Shock quick hack so that it properly reflects the changes made to its behaviour in 2.1.
  • Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
  • New Dawn Fades – Fixed an issue where it wasn’t possible to open the phone to read the notification from the Automated Delivery System.
  • I Can See Clearly Now – Lowered the Body attribute check required to move the dumpster.
  • I Walk the Line – Sasquatch’s jump attack will now properly register as a hit and deal damage.
  • Riders on the Storm – Enemy cars in the chase sequence will now shoot at Panam’s van.
  • Nocturne Op55N1– Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn’t trigger, blocking progression.
  • Sonic Shock will now be properly categorized as a Covert quick hack.
  • Fixed instances where groups of immortal enemies could appear across Night City.
  • Fixed an issue where some elements on the perk screen wouldn’t change after switching to Colorblind Mode.
  • BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.
Peter Donnell

As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

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