Denuvo is a controversial technology for DRM in games and it has a bad reputation due to its nature of negatively affecting the performance of video games. It’s very often that a new release will see Denuvo added into the game usually after all the reviewers have done their testing and today that scenario has happened again with Assassin’s Creed Mirage.
I’ll be honest, I don’t keep up with the triple-A releases in my personal time as not many have caught my interest or my wallet so Denuvo has flown mostly under my radar. Yesterday Assassin’s Creed Mirage was launched and like most games, it came with a day one patch which is usually expected. What is unexpected, or expected depending on who you are, is that Ubisoft would introduce Denuvo to the game as pointed out by Timo Schmidt on Twitter (Via Videogameschronicle).
Ubisoft is a company that I often flip between respecting and hating, on the one hand, their games, most notably The Crew 2, receive fairly solid post-game support, I’d even say exemplary in that case. But on the other hand, they do scummy stuff like this. Based upon the previous Assassin’s Creed Origins and tests conducted by DSOgaming.com, the Denuvo version appeared to feature similar average frame rates to the non-Denuvuo, however, it did encounter more stuttering and slower load times. Based on that, we can probably simply expect some stuttering problems in Mirage which isn’t major but definitely not ideal.
In Assassin’s Creed Mirage, you are Basim, a cunning street thief with nightmarish visions seeking answers and justice. Join an ancient organisation and come to understand a new creed – one that will change Basim’s fate in ways he never could have imagined.
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