DICE’s creative director, Lars Gustavsson, has been telling IGN about Battlefield 4’s new naval combat mechanics. Apparently Naval Combat will be a big part of Battlefield 4 on maps that support it and Battleships are no longer just static spawning areas that people just want to get off of. The real battles can now be done in the air, on the ground or on the sea.
“I can’t go into detail on the naval pack yet, but having been with the franchise since the very first prototype, I loved Battlefield 1942 for Iwo Jima, Guadalcanal, Midway, but what struck us there was really that as soon as one ship faced the other one, it’s the one that fires first that wins, and of course sometimes we had islands in between, but it was still quite a staid battle.
But now, introducing the new system, powered by Frostbite 3, we’ve been able to deliver – which I think is for the first time in a first person shooter – a dynamic water network. Previously it was quite a staid battle – many people were just trying to get off the water to go into battle. Now we’ve seen that people start battling it out and it’s just like the tanks fighting amongst the sand dunes in 1942, it’s now about coming around your enemy, using the waves, learning to master the waves or even diving underwater to slam C4 on the other boat, so where previously it was transport, now it’s gameplay, and it makes me super happy.”
With DICE also announcing a vehicle test range recently maybe gamers will have the opportunity to test out Naval Combat in the vehicle test range.
Image courtesy of idigitaltimes.com
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