DLSS, FSR & XeSS, WTF Does All This Mean for Gamers?




/ 2 years ago

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Shadow of the Tomb Raider Comparison Screenshots

I suggest you click these images to see them at their full size. On the left, we have native 1080p, in the middle, DLSS 1080p, and on the right XeSS 1080p using their quality settings. The DLSS resulted in a softer image, but it still looks very good overall. XeSS resulted in a more rough image but retained the sharpness lost with DLSS.

At 1440p, DLSS is certainly looking a lot better, it doesn’t seem to like 1080p, and to be honest, if you’re upscaling to 1080p, quality is the last of your concerns, that’s a desperate plea for playable performance right there. DLSS retains that softness though, while the XeSS is most definitely sharper.

That being said, DLSS does look closer to the original source, and personally, I do use DLSS but use about 24-40% sharpening in GeForce Experience to crisp things up a little bit.

However, I think the tables turn for background details. The blur of DLSS is closer to the original, but I think more visual detail can be found in XeSS and quite like the results here.

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