The art of recreating older games in newer game engines is nothing new, it’s something developers have been doing for many years, both professionally and for fun. Environment Artist John Eyre is the latest to crop up on our radar, taking the iconic FPS game Doom 2 and recreating its classic level design in the very modern and powerful Unreal Engine 4. John isn’t just recreating the overall level layout either, saying that he will include the usual enemies, and even the levels secret areas.
We’ve only got a couple of images from the project so far, it is in the very early stages, but with John already seeking a character artist/animator to help push the project to the next level, we’re eager to keep track of the progress here. Personally, we think he should team up with SgtMarkIV, the creator of Brutal Doom, but that’s just like, our opinion man.
John is being pretty true to the original design too, keeping the levels quite blocky and flat, but giving them a huge resolution and texture boost along the way.
Hey guys, what’s crackin?
I’ve decided to try something a bit different to my usual. I have teamed up with a mate who is learning to code in UE4 and we are trying to recreate the first level of Doom 2. Secrets, bad dudes and all.
The focus for me is to get better at UE4, get better at level building and just get faster overall. The dream is to one day make our own 90s style shooter but baby steps first. I figured the best way to learn is by rebuilding from one of the best shooters of all time.
I am trying to keep all the geo as flat and single planed as possible. Lighting will no doubt be the biggest weakness for me like all of my stuff. Still early days but as usual always keen for feedback.
Hope to eventually find a character artist/animated who would be keen to help out with this for fun.
Despite being older that some of our readers, Doom has continued to be a popular target for game modders. Over the years, which have been your favourite mods for Doom? Let us know in the comments below.
You can follow the mods progress here on Polycount.
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