The Xbox Scorpio has been touted as the most powerful console ever created and capable of delivering a true 4K experience. In contrast to this, the PS4 Pro employs a checkerboard tactic in the majority of cases to upscale games. According to Microsoft, the Xbox Scorpio’s 6 Teraflops of computing power will be ample to drive 4K gaming without compromise. This probably means 30 frames-per-second though and it seems resolution is being prioritised over the frame-rate. Recently, Doom’s leader programmer weighed in on this focus and argued that it’s a “waste of resources”:
This is a sensible argument because the higher resolution isn’t as noticeable when sitting a large distance away from the screen. Therefore, it doesn’t appear the correct decision to focus on 4K gaming at the expense of the frame-rate. 4K might be the focus because it’s better for marketing terms to easily showcase the console’s performance compared to the previous generation unit. It’s important to note that developers will be able to choose how they use the Xbox Scorpio’s power and it would be advantageous to support two modes. One for 4K gaming and another for those with a 1080p screen who prefer a more fluid frame-rate.
Do you think the Xbox Scorpio is pushing for 4K gaming too soon?
Electronic Arts (EA) announced today that its games were played for over 11 billion hours…
Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…
GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…
Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…
Ubisoft is not having the best of times, but despite recent flops, the company still…
If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…