When it comes to the PC vs Console argument there is one topic that always seems to emerge no matter how the discussion starts, frames per second. With consoles having optimised programming and locked hardware many are locked to lower frame rates while PC users are often after a smoother experience at a higher frame rate. People who took part in the DOOM open beta were worried when they found the PC version had in fact been locked to 60 FPS, something the developers has now stated to reassure the crowds that DOOM will not be locked to 60 FPS on the PC.
The confirmation comes from the official DOOM twitter page, reassuring players that the game was only locked to 60 FPS for beta purposes, but at launch the game will enjoy unrestricted frames.
Releasing on May 13th the new game engine used to power the game, id Tech 6, also supports multi-GPU’s, meaning those graphics cards can let you enjoy unleashing hell in full graphical glory. With games like Dark Souls 3 getting warnings from their fans when Capcom, publisher for the game, stated that it would run at 30 FPS on PC (something which the Dark Souls twitter account quickly confirmed as misinformation), frames per second means a lot to some gamers, with the smoother experience often making or breaking their enjoyment with the game.
While you are waiting for the release of DOOM why not try converting your original DOOM game into 007 Goldeneye?
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