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DX12’s Bonuses Only Achievable by Dropping DX11 Says Hitman Dev

When new technology comes out it tends to take time for systems and developers to get to grips with them, with their advertised bonuses normally offered at some price, but is it too steep with Hitman’s developer saying that if you want to experience DX12’s bonuses only achievable by dropping DX11 support completely.

Hitman was released earlier this year to favourable reviews, with an entire YouTube series putting people in command of Agent 47, including the likes of the chuckle brothers. The lead developer behind the game, Jonas Meyer of IO Interactive, has not stated that if you want the 20% CPU and 50% GPU bonuses that Microsoft promise with DX12 you will have to drop DirectX 11 support entirely. Hitman, on the other hand, was more of a port from the former framework to DX12.

With games getting released more and more often with DX12 at their core, such as the remake of the classic Gears of War games, suffering from less than amazing performances the new graphical library doesn’t look to show off as much as it was advertised just yet.

When asked about another low-level API for graphics, Vulkan, Meyer responded by describing the API as a “graphics programmer’s wet dream” but stated that they don’t have any plans to add Vulkan support to Hitman.

Gareth Andrews

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