You may or may not have heard of this one before, but it’s certainly worth bringing to your attention! The team behind the excellent DXVK have just released a new version. If you don’t know, DXVK is a Vulkan-based DX9, DX10 and DX11 translation layer. Dumbing it down a little further, it basically aims to improve the performance and feature support of older games by allowing them to run on modern hardware using modern APIs such as Vulkan.
The latest update to DXVK brings it up to DXVK 2.0, which addresses shader compilation changes to minimise the shader compilation stutters in DX11 games, and we all know those bloody stutters suck. Vulkan shaders will now be compiled at the time the game loads its D3D shaders, vs the current system of loading at draw time, which causes stutters. The team noted that drivers which support VK_EXT_graphics_pipeline_library, including the IndependentInterpolationDecoration feature, will benefit from this.
However, keep in mind that games such as The Witcher 3, and most Unreal Engine 4 games will still exhibit some stutter as they only allow loading at draw time. However, you should still see performance improvements thanks to DXVK 2.0. Other features include the ability to expose D3D11 Feature Level 12_1. It also features memory management improvements for DX9 games.
Still no bloody clue what all this is? Read the bullet list below, it tells you outright what games get what benefits from this.
You can download DXVK 2.0 from here.
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