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EA DICE Has Created The “Frostbite Go” Engine For iOS and Android

The Frostbite 3 engine is set to be the true next-gen engine of EA’s DICE studio and while Frostbite 2.0 still have plenty of power to give us, they’re not going to sleep on their achievements that easy and are already looking forward to future generations of their titles.

Not only are EA working on next-gen engines for consoles and PC, but their website has now also confirmed that they’re working on the Frostbite Go engine, a new edition of their popular engine that is tailored towards mobile gaming platforms.

“[one of the] most exciting current projects is called Frostbite Go, a mobile division empowering EA game developers with Frostbite’s proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms”. reads the EA website where their Stockholm development team is working on the new engine.

This is of course big news and while it may not seem like it, this could have a big impact on what EA games come to the mobile market. With iPads and Tegra powered devices now able to churn out graphics that are in many cases on par with current gen console offereings there is little to no reason why premium titles such as Battlefield couldn’t co exsist in the world of mobile and there is less and less need these days for them to be cut down editions of what we see on consoles and in some cases even the PC editions.

Frostbite 2 is EA’s most popular engine and it’s already the weapon of choice for powering Battlefield 3, Need for Speed, Medal of Honor and more. With Frostbite 3 set to power Battlefield III and even Dragon Age III, we can only look forward to what EA might bring to mobile market with a proper, scalable game engine.

“runtime memory and runtime performance are both key factors to enabling code and data systems to deploy content to diverse targets from Xbox 360 and PlayStation 4 to iOS and Android”.

It’s also likely that EA will licence out their engine much like Unity and Unreal Engine are leased out, either way it should make for some interesting developments in mobile gaming over the next couple of years.

Peter Donnell

As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

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