Ray Tracing, DLSS, and a lot of other cool features are coming in the next version of Unreal Engine. However, one thing that really caught my eye is the next-gen physics and destruction it can offer.
The technology was demonstrated at GDC 2019 this week. Of course, it comes from the talent at Epic Games courtesy of their Chaos demo. The demo is set in Robo Recall and uses the Chaos system. Amazingly, the destruction is on par with what we would typically see in a Hollywood blockbuster. Of course, by which I mean, everything, and I mean everything, is smashed to bloody pieces.
What games will have this feature remain to be seen. However, the updates are coming, and Epic Games always have a few projects in the works. Of course, if developers can take the tools and implement it easily enough, large scale destruction is about to get really exciting. Personally, I can’t wait to see more!
Check out the video below. Of course, we would love to hear what you think of it, so leave a comment below!
“Revealed onstage at GDC 2019 during “State of Unreal,” Chaos is Unreal Engine’s new high-performance physics and destruction system coming in early access to Unreal Engine 4.23. The real-time tech demo is set within the world of Robo Recall. With Chaos, users can achieve cinematic-quality visuals in real time in scenes with massive-scale levels of destruction, with unprecedented artist control over content creation.” – UnrealEngine
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