It’s only been about three weeks since DICE issued patch V1.02 for Battlefield 1, and it appears that the game’s major update for Fall is already here. This update provides fixes for annoying crashes related to the DX12 API, as well as a few client crashes, but perhaps one of the most important additions comes in the form of a Quit button that’s now available at all times during End of Round. Moreover, the update brings a series of DX12 and CPU optimizations, and it also includes balance tweaks for Operations and Conquest modes. DICE issued statements regarding changes for both, starting off with Operations:
“It’s clear that attackers need a boost. To increase the effectiveness of the attacking team, we are increasing the overall tickets for both Operations & Grand Operations. In addition, we are also making it somewhat easier to capture sectors as an attacker by reducing the amount of time it takes to capture a flag in Operations & Grand Operations. We’ve also increased the minimum tickets regained in grand operations to from 30 to 50, as well as increased the amount of tickets regained from killing retreating defenders.”
When it comes to Conquest mode, it looks like we should expect to see more flags:
“We will be adding two more flags to the layout, this should result in one team not being able to capture and lock down all flags as easy as before. In addition, we also noticed that it was very difficult to re-capture flags within the capture areas located in the village areas. To solve this we’ve reduced the capture size of these areas to include less buildings. The result of this should make the flags somewhat easier to capture and make sure that a team that has lost and been pushed out of the villages can easier re-capture them and get back into the fight. In addition, to help a team that has been pushed back all the way to their HQ, we’ve added an armored car that players can use to break out of the HQ and flank the opposing team.”
In order to get this update, all you have to do is fire up Origin, and the client will take it from there. If you want to see the full changelog for the Battlefield 1 Fall Update, just scroll down a bit. This game is definitely getting better and better, wouldn’t you agree?
Operations Changes:
64 player
Increase attacker maximum tickets from 150 to 250
Increased the amount of tickets regained from killing retreating defenders after capturing a sector from 2 to 3.
Increased the amount of minimum ticket regained when capturing a sector in 64p Operations from 30 to 50.
Slightly reduced the time it takes to capture flags.
40 player
Increase attacker maximum tickets to 200 from 150
Increased the amount of tickets regained from killing retreating defenders after capturing a sector from 2 to 3.
Slightly reduced the time it takes to capture flags.
Conquest Changes:
Added two additional flags on the Suez map, giving it a total of 5 flags.
Added 1 armored car for either team to spawn in their HQ.
Reduced the size of the capture volumes on the flags located in the villages, old A & B flag. This is to reduce the amount of building interiors located within the capture area. The change should result in the flags being easier to capture.
General Changes:
You can customize your soldier from within the UI by selecting either the icon on Home or on Soldier
If the squad leader ignores requests for orders the leadership is transferred to another member of the squad.
When a squad member requests an order (and there is no active squad order), the requesting player is added to the want-to-be-leader queue for that squad and a 60 seconds timer starts (the timer is not reset if there are other squad members waiting in the queue already).
When the 60 seconds pass, the first member in the squad queue (the one who requested order earliest) is promoted as a squad leader. If there are other members in the queue after him, the timer is automatically reset to 60 seconds and if the new leader doesn’t give orders over that period either, then the next waiting in line is promoted and so on.
If the current squad leader issues an order, then the queue for the squad is cleared.
Equal weather in Rush. Now uses same weather sequence and trigger conditions for both rounds in a match
Changed default player count of operations to 64 from 40
Made the pigeon visible from a longer distance in the War Pigeon game mode
You can purchase Battlepacks in the Get Battlepacks menu
Two new tabs have been added to the store: RSP and Battlepacks
You can rent a server via the RSP tab
You can buy Battlepacks in the Store – COMING SOON!
You can join Custom Games from Multiplayer
The Quit button is now available at any given time when in the End of Round
Added tutorial videos describing each gamemode that can be rewatched in Quickmatch
Squad XP boost has been added, you may receive this item when opening a Battlepack
Prone soldiers can no longer be pushed by other friendly soldiers
Fix so both teams have the correct motorcycles in Conquest on Sinai Desert
Added minimum resolution scale when dynamically scaling
Fix for some environments causing unsmooth killcam experience
Fix for elite class dog tag not being unlocked correctly
Fix for graphical issue while ADS with various weapons on multi monitor setup
Fixed respawning issues on auto-spawning vehicles in Operations. E.g. missing defender torpedo boat on Empire’s Edge
Fixed any issue with the cloth popping when ragdoll settles
Repair tools can now damage the Fortress Gun
No longer playing foot plant VFX when prone
Fixed an issue on Amiens where a player could fall through the level if exiting a light tank next to the Mark 5 wreck.
Scout spotting flares did not work if the player died and airplane spotting flares did not work if the player exited the vehicle, this has now been fixed.
Added ground collision on capture flags
Fixed so soldier collision does not block pigeon release
Improved TAA on PS4 and Xbox One
Fix for soldiers running on terrain with the wrong angle.
Fix for an issue where a player could be catapulted if moving while proning between two structures
You will no longer get points for destroying your team’s Behemoth
Fix for battle summary logic being broken if the player died right before the operation ends.
Fixed an issue where a horse could die in mid sector transition if it didn’t have a rider and was out of bounds
Fix for an issue that could cause incorrect aiming while on the horse
Fixed so writing message sound is not started when picking up a pigeon with fully written message
Fix for black bar on the side of the screen when equipping gas mask
Fixed capture point flags not matching the actual state of the capture point for late joiner
Fix for extreme weather desync between players after rejoining server
Fix for missing score when attacking a Behemoth
Fix for fire damage being canceled if the player got damaged by barbed-wire fence
Fix for incorrect number of vehicles for each team at the start of a Conquest round
Several localization fixes
Removed invisible collision behind the horse
The syringe’s damage now scales with how long the player has held down the button
Players can no longer switch teams near end of round
Several CPU optimizations
Several DX12 optimizations
Weapon reloading is now aborted when climbing ladders
Fixed 3p animations for the horse
Fixed an issue where a player could be thrown up in the air when approaching the top of a ladder
Fixed so soldiers in stationary weapons can be road killed
Fixes for several DX12 crashes
Fixes for several client crashes
Fixed flame thrower visual artifacts when using flame thrower in tunnels and under terrain
Critical gameplay hints will now show 3 times in Multiplayer and then never again
Fix for several video crashes related to window size, hardware detection, and multiple monitors.
Fix for squad orders not being reset between rounds in Operations
Fixed issue with toggle ADS setting in combination with toggle sprint setting. If a sprinting soldier triggered ADS it would immediately exit both sprint and ADS after starting the ADS animation
Fixed an issue where the scroll wheel would rotate the view after disabling raw mouse input
Fixed an issue where the horse would not take damage from gas grenades, incendiary grenades and debris.
Fix for end of round transition not always triggering correctly when dead
Artillery shell stacks now deal damage corresponding to their FX radius
Slightly lowered the loading times between maps
Fix for an issue where the player could spawn in with the wrong kit. E.g. tanker kit when spawning in an airplane
Fixed an issue in Operations where a player joining their party leader to a different map would end up with a black screen after opening the in-game menu
General performance improvements related to edge models
Fix for players sometimes skipping levels in class rank progression
Fixed so all vehicles are available during pre-round ready phase
Fixed an issue where destroyed buildings would severely affect CPU performance resulting in low frame rates
Fixed a faulty 3p soldier animation related to entering and exiting a vehicle
Fixed and issue where the end of operation screens could be displayed over the deploy screen if the player died right before the operation ended.
Fixed an issue where the player could lose control over vehicles after opening Origin overlay two times
Fix issue with emblems being able to color the entire character
Fix for players not being able to switch team in TDM
Fixed a problem where a player on a horse could get stuck in the debris after the mountain bridge on Sinai Desert collapses
Fixed an issue where underwater VFX would trigger when taking damage above water
Squads are no longer auto locked if less than three players join a server as a party.
Fix for an issue where if a player accepted a friend’s invitation to a full server the player would be stuck in the lobby with “reserving slot” message
Fixed an issue where the game would freeze when entering certain parts of the UI
Fixed an issue where your in-game rank and the one in the UI were not the same
Fixed a couple of issues related to the wrong items being highlighted in the UI
Fixed an issue where you could not scrap puzzle pieces
Fixed an issue where the vehicle stats would not update
Fixed an issue when trying to “Quickmatch” for the second time
Fixed an issue where you could not open the pause menu after joining another round
PC: Fixed an issue where you could not see all the party members
PC: Fixed an issue where you would get multiple dialogs when deleting a filter
PC: Players can now disable aim assist for controllers
Cernescu Andrei
Candrei is a writer for eTeknix who loves the latest technology news and gaming.