As with most AAA game launches, some retailers send out the game early to ensure delivery for the big day. Most of the time it works, sometimes it’s late (and we always hear about when it’s late), but sometimes the delivery service works some magic and delivers the game a few days early. This time around, PS4 copies of Fallout 4 have made the way to customers.
Without sounding like a broken record, WCCFTech has reported another Frames Per Second (FPS) issue like we had with Batman: AK and even Witcher 3, great. Users on the Neogaf board who have received this early copy have reported the extreme performance dip when in heavy gunfire or in graphically intensive areas such as when Molotov Cocktails explode. There is a video link at the end of this article.
Twitter user @Tidux is one of the lucky (or unlucky) customers who received the game early and has been tweeting constantly with updates regarding the game mechanics and features. After a quick read of the tweets, I can safely say there are no spoilers to the game storyline/ missions or similar.
There has been no official response from Bethesda to this, however, a Twitter user had a response regarding what the performance is set to be like, to which Pete Hines of Bethesda tweeted:
Now here is the problem for pre-launch users, the basic game disk(s) is sent out to customers and then after the official launch, you are prompted to install additional “Day One” updates to patch whatever problems there may possibly be. If you try to play the game before the official launch, you will not have downloaded this patch and problems may be apparent. We can only wait and see with less than 12 hours to the official launch and possible Day One patches to be released.
Warning, the comments contain strong language and mild spoilers.
Here is a link to a video of the FPS issue.
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