News

Fighter Within Launching On Xbox One – Powered By Havok Physics

Havok, a leading provider of game technology, announced today that it has licensed its suite of middleware to power Fighter Within – the upcoming brawler game for the Xbox One. Developed for Kinect for Xbox One by DAOKA Studios, Fighter Within utilizes Havok’s Physics, Animation Studio, Cloth, and Destruction technologies to provide players the excitement of a real fighting competition while battling their friends to earn bragging rights.

“Havok was key to our success thanks to its advanced animation system, which allowed us to bring the full intensity of the players’ physical movements into the virtual world in a convincing way,” said Yves Grolet, Studio Director, DAOKA Studios. “Fighter Within relies on a complete sense of immersion to draw players into its intense encounters, and Havok’s reliable and tested technology has been essential in creating that experience.”

Fighter Within could be the best effort in the world of motion fighting games, but it remains to be seen if the developers can really capture what is effectively a difficult experience to simulate, especially without physical contact with any other object when simulating attack moves. Havok’s Animation Studio technology is used to drive Fighter Within’s characters to react naturally to the impact of each attack.

Havok Destruction allowed the team at DAOKA Studios to integrate immersive destructible environments that shatter and break apart realistically in reaction to the players’ in-game actions.

“Fighter Within is the perfect culmination of Havok’s suite of products, with each component adding another realistic element to the game experience to make it fully engrossing and convincing,” said Brian Waddle, Vice President of Worldwide Sales and Marketing at Havok. “The team is proud to work with the talented developers at DAOKA Studios to push our technology and challenge us to ensure that our technology is ready for every genre, platform and hardware.”

It sounds interesting and I can’t wait to see the title in action, although I am a little sceptical at this time as to just how well they can pull it off.

Thank you Havok for providing us with this information.

Image courtesy of Joystiq.

Peter Donnell

As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

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