Why is it that just when Ubisoft look like they’re getting on the right path, they go and make a stupid decision like this? It looks like their upcoming game For Honor will require a persistent internet connection, and that’s bad news for many who want to play it.
Without being able to play the game offline, a lot of gamers will simply avoid the game completely. Those who do choose to purchase it will likely be hit with moments where the game force quits due to their internet being unstable, or even more likely, the Ubisoft servers being potato powered. We’ve seen it time and time again, just look at the how shakey The Division servers were at launch for example…
One perk is that the box art for the game does come with a disclaimer on the front, but that doesn’t get rid of the problem, so much as gives customers a reason to avoid buying it altogether – doesn’t sound like a good business model to me.
“It’s a full story campaign, a cinematic adventure where you will play as the knights first as the Warden, then you play as the Raider, then you play as the Orochi… You’ll play all through three different regions; the knights’ homeland, the viking homeland, and the samurai homeland. You’ll go on this great adventure… We built the campaign so that if you bought the game just for that, that you would be satisfied even if you never went online and played multiplayer. It’s intended to be a full experience.” said Creative Director Jason VanBerghe to Gamespot in September.
The game does focus on online play, but will effectively still need to be online for single player gameplay too. The game is set to release on PlayStation 4, Xbox One and PC on February 14, 2017, and it’s already off to a less than warm reception.
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