Playground Games have just released a new high-performance update for Forza Horizon 5 that will improve some frame rate issues in some zones like Valle de Foreneos Dunes and the Audi e-Tron. The update will be 11GB if you have the Microsoft Store version and 6.5GB on Steam.
The changelog is pretty extensive and you can check that out below, obviously.
Personally, I’m glad to see this “Removed requirements to bind ANNA/Forza Link when creating Custom Controller profiles” as it’s a feature I never use and I’d much rather have that extra button available for other duties!
Forza Horizon 5 High-Performance Update Release Notes
Permanent Oval Circuit Road Race
Also available with a dedicated Rivals Leaderboard
21 Accolades
3 Badges
Removed requirements to bind ANNA/Forza Link when creating Custom Controller profiles
(PC)Intel® XeSS Super Sampling is now available as a temporal up-scaling solution
Skin tone colours for hearing aids & prosthetics
EventLab Piñata Helmet prop
“High Performance” Series Features (Available from April 27th until May 25th)
Freeroam Oval Circuit in the Stadium
4 Returning Speed Traps
Horizon Baja
East Resort
Pantano Pass
Tulum
2 Returning Speed Zones
Green Hills
River Run
Piñata Helmet collectible
Unlockable Cars
New To Forza
2019 #70 Porsche Motorsport 935
2020 Lamborghini Huracàn STO
2021 Audi RS 6 Avant
2021 Porsche MissionR
Bug fixes
General
Fixed an issue where sometimes #ForzaThon Weekly Challenges were getting reset after restarting the game
Fixed an issue where sometimes roads were not marked as discovered on the map
Also fixed an issue with the Auction House where searching by just “Car Type” couldn’t return any results
Fixed an issue where the HUD could remain stuck at the center of the screen while using an Ultrawide monitor on Xbox
General performance and stability fixes
Cars
Fixed an issue where the Anti-lag exhaust animation was not displayed correctly on the 2000 Nissan Silvia SpecR while a RocketBunny wide bodykit is installed
Fixed an issue where rollcages were not displayed correctly when a StreetFighter LA bodykit was applied
Also fixed an issue with the 2004 Subaru WRX STi where the front bumper sticker shading was inconsistent when combined with some paints and bumper parts
Fixed an issue with the 1964 Emory 356 C incorrectly displayed as model year 1960
Accolades
Fixed an issue with “Change of Scenery” accolade starting location listed as Gran Pantano in the accolades menu and Pantano de La Selva when pinned
Fixed an issue with “Photogenic” accolade which displayed wrong numbers in the description
Also fixed an issue with “Unbeatable” Road/Dirt/Cross Country/Street Racing accolades incorrectly stating players needed to win 10 races in a row to be achieved
EventLab
Improvements made to EventLab rules not working in Multiplayer and/or causing players desync
Multiplayer
Fixed an issue where Festival Outpost could display inconsistently during races
Fixed an issue in the Trial where AI cars PI were not scaling accordingly to players’ car PI
Also fixed an issue where sometimes players couldn’t use the Rewind feature after finishing a match of The Eliminator
Rally Adventure
Fixed an issue with “Arzate Sprint Challenge” and “Forest Trail Master” challenges not marked as completed for some players
Fixed an issue with the Apex Predator “Let it B” challenges which couldn’t be completed for a number of players
Also fixed an issue where achievements unlocked through the Xbox App and Steam were not matching
Fixed an issue where the Ford Focus RS was not available in the Autoshow after unlocking the car
Fixed an issue with the UI where cars’ default PI was displayed in various menus and race leaderboards despite being upgraded
Also fixed an issue with some restrictions in the pins of challenges with several requirements unintendedly doubled
Fixed a series of issues with VO
PC
Improved framerate performance while in the Valle de Foreneos Dunes on Nvidia GPUs
Improved framerate performance while driving an Audi e-Tron